gameServer/stresstest3.hs
author Wuzzy <Wuzzy2@mail.ru>
Thu, 26 Jul 2018 18:01:32 +0200
changeset 13558 af92481415ef
parent 11046 47a8c19ecb60
permissions -rw-r--r--
TechRacer: Fix gears not spawning on turn start when player pressed control right at start The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot at turn start that if you managed to push a key right at the start of turn, you skip the Ready phase and the activationStage would advance, causing the gear spawning code to be skipped. This fix greatly simplies the spawning phase.

{-
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 \-}

{-# LANGUAGE CPP #-}

module Main where

import System.IO
import System.IO.Error
import Control.Concurrent
import Network
import Control.OldException
import Control.Monad
import System.Random
import Control.Monad.State
import Data.List

#if !defined(mingw32_HOST_OS)
import System.Posix
#endif

type SState = Handle
io = liftIO

readPacket :: StateT SState IO [String]
readPacket = do
    h <- get
    io $ hGetPacket h []
    where
    hGetPacket h buf = do
        l <- hGetLine h
        if not $ null l then hGetPacket h (buf ++ [l]) else return buf

waitPacket :: String -> StateT SState IO Bool
waitPacket s = do
    p <- readPacket
    return $ head p == s

sendPacket :: [String] -> StateT SState IO ()
sendPacket s = do
    h <- get
    io $ do
        mapM_ (hPutStrLn h) s
        hPutStrLn h ""
        hFlush h

emulateSession :: StateT SState IO ()
emulateSession = do
    n <- io $ randomRIO (100000::Int, 100100)
    waitPacket "CONNECTED"
    sendPacket ["NICK", "test" ++ show n]
    waitPacket "NICK"
    sendPacket ["PROTO", "41"]
    waitPacket "PROTO"
    b <- waitPacket "LOBBY:JOINED"
    --io $ print b
    sendPacket ["QUIT", "BYE"]
    return ()

testing = Control.OldException.handle print $ do
    putStr "+"
    sock <- connectTo "127.0.0.1" (PortNumber 46631)
    evalStateT emulateSession sock
    --hClose sock
    putStr "-"
    hFlush stdout

forks = forever $ do
    delay <- randomRIO (0::Int, 80000)
    threadDelay delay
    forkIO testing

main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
    installHandler sigPIPE Ignore Nothing;
#endif
    forks