TechRacer: Fix gears not spawning on turn start when player pressed control right at start
The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot
at turn start that if you managed to push a key right at the start of turn, you skip the Ready
phase and the activationStage would advance, causing the gear spawning code to be skipped.
This fix greatly simplies the spawning phase.
<!doctype html>
<html>
<head>
<title>Hedgewars Theme Editor</title>
<script type="text/javascript">
var sky, clouds, horizont, water, land, border;
var skyColor, waterTopColor, waterBottomColor;
var elements = 7;
var landArray;
function landFunction(x){
return 384 - 192 * Math.sin(x * Math.PI/512);
}
function tryToDraw(){
if (--elements <= 0) {
draw();
}
}
function load(){
var canvas = document.getElementById('preview');
if (canvas.getContext){
var ctx = canvas.getContext('2d');
ctx.fillStyle = '#0b294b';
ctx.fillRect(0, 0, 512, 384);
ctx.font = "40pt Arial";
ctx.fillStyle = '#2b7bd5';
ctx.fillText('Loading Images...', 32, 212);
}
sky = new Image();
sky.onload = tryToDraw;
sky.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/Sky.png';
clouds = new Image();
clouds.onload = tryToDraw;
clouds.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Graphics/Clouds.png';
horizont = new Image();
horizont.onload = tryToDraw;
horizont.src = 'https://hg.hedgewars.org/hedgewars/raw-file/share/hedgewars/Data/Themes/Nature/horizont.png';
land = new Image();
land.onload = tryToDraw;
land.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/LandTex.png';
border = new Image();
border.onload = tryToDraw;
border.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/Border.png';
water = new Image();
water.onload = tryToDraw;
water.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Graphics/BlueWater.png';
landArray = new Array(512);
for (var x = 0; x < landArray.length; x++)
landArray[x] = landFunction(x);
skyColor = '#131252';
document.getElementById('skyColor').value = skyColor;
waterTopColor = '#555C9D';
document.getElementById('waterTopColor').value = waterTopColor;
waterBottomColor = '#343C7D';
document.getElementById('waterBottomColor').value = waterBottomColor;
tryToDraw();
}
function draw(){
var canvas = document.getElementById('preview');
if (canvas.getContext){
var ctx = canvas.getContext('2d');
ctx.fillStyle = skyColor;
ctx.fillRect(0, 0, 512, 384);
ctx.drawImage(sky, 0, 64, 512, 256);
for (var i = 0; i < 4; i++)
ctx.drawImage(clouds, 0, i * 128, 256, 128, i * 128, 64, 128, 64);
ctx.drawImage(horizont, 0, 192, 512, 128);
ctx.save();
ctx.beginPath();
ctx.moveTo(0, 384);
for (var x = 0; x < landArray.length; x++)
ctx.lineTo(x, landArray[x]);
ctx.clip();
for (var i = 0; i < 2; i++)
for (var k = 0; k < 2; k++)
ctx.drawImage(land, i * 320, k * 240, 320, 240);
ctx.restore();
var k = 0;
for (var x = 0; x < landArray.length; x++) {
if (++k == 64)
k = 0;
ctx.drawImage(border, k, 0, 2, 16, x, landArray[x] - 4, 1, 8);
}
var gradient = ctx.createLinearGradient(0, 320, 0, 384);
gradient.addColorStop(0, waterTopColor);
gradient.addColorStop(1, waterBottomColor);
ctx.fillStyle = gradient;
ctx.fillRect(0, 320, 512, 384);
for (var i = 0; i < 8; i++)
ctx.drawImage(water, i * 64, 308, 64, 24);
}
}
</script>
<style type="text/css">
canvas { border: 1px solid black; }
</style>
</head>
<body onload="load();">
<h1>Hedgewars Theme editor</h1>
<canvas id="preview" width="512" height="384">Sorry, your browser does not support Canvas.</canvas><br>
<table>
<tr><td>Sky:</td><td>
<input id="sky" type="file" accept="image/png" onchange="sky.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Sky Color:</td><td>
<input id="skyColor" type="color" onchange="skyColor = this.value; draw()"></input>
</td></tr>
<tr><td>Clouds:</td><td>
<input id="clouds" type="file" accept="image/png" onchange="clouds.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Horizont:</td><td>
<input id="horizont" type="file" accept="image/png" onchange="horizont.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Land:</td><td>
<input id="land" type="file" accept="image/png" onchange="land.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Border:</td><td>
<input id="border" type="file" accept="image/png" onchange="border.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Water:</td><td>
<input id="water" type="file" accept="image/png" onchange="water.src = window.URL.createObjectURL(this.files[0])"></input>
</td></tr>
<tr><td>Water Top Color:</td><td>
<input id="waterTopColor" type="color" onchange="waterTopColor = this.value; draw()"></input>
</td></tr>
<tr><td>Water Bottom Color:</td><td>
<input id="waterBottomColor" type="color" onchange="waterBottomColor = this.value; draw()"></input>
</td></tr>
</table>
</body>
</html>