project_files/HedgewarsMobile/Hedgewars_Prefix.pch
author Wuzzy <Wuzzy2@mail.ru>
Thu, 26 Jul 2018 18:01:32 +0200
changeset 13558 af92481415ef
parent 10108 c68cf030eded
permissions -rw-r--r--
TechRacer: Fix gears not spawning on turn start when player pressed control right at start The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot at turn start that if you managed to push a key right at the start of turn, you skip the Ready phase and the activationStage would advance, causing the gear spawning code to be skipped. This fix greatly simplies the spawning phase.

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#ifdef __OBJC__
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import <UIKit/UIKit.h>
#import "HedgewarsAppDelegate.h"
#import "AudioManagerController.h"
#import "ExtraCategories.h"
#import "UIImageExtra.h"
#import "PascalImports.h"
#import "DefinesAndMacros.h"
#import "EditableCellView.h"
#import "CreationChamber.h"
#import "HWUtils.h"
#endif