Correct outdated feedback.
Move mudball into utility bundle.
--------------------------------
-- HIGHLANDER / HOGS OF WAR
-- version 0.3
-- by mikade
--------------------------------
-----------
--0.1
-----------
-- concept test
-----------
--0.2
-----------
-- remove tardis till Henek fixes his tracker
-- change wep crates to health crates
-- reset arb turntimevalue
-- include randomOrder
-- Until fixed .17 methods come out, remove switches and resurrector
-- on request, removed kamikaze and piano weapons
-- provisional fixing of bugs that can't actually be fixed yet
-----------
--0.3
-----------
-- meh, update incorrect display
-- may change this in the future to have switches
-- but for now people are used to it without, so~
-- mudball is now counted as a utility
----------------
-- other ideas
----------------
-- circles to mark hogs with more than 4 weapons
-- health crate and switch drops
-- hogs start with 1 weap and 1 utility each (some are rarer than others?)
-- could always create a "donor card" mini circle instead of automatic disposal
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
local wepArray = {}
local wepArrayCount = 0
local atkArray = {}
local atkCount = 0
local utilArray = {}
local utilArrayCount = 0
local currName
local lastName
local started = false
local switchStage = 0
function StartingSetUp(gear)
for i = 0, (wepArrayCount-1) do
setGearValue(gear,wepArray[i],0)
end
i = GetRandom(atkArrayCount)
setGearValue(gear,atkArray[i],1)
i = GetRandom(utilArrayCount)
setGearValue(gear,utilArray[i],1)
SetHealth(gear, 100)
end
--[[function SaveWeapons(gear)
-
for i = 0, (wepArrayCount-1) do
setGearValue(gear, wepArray[i], GetAmmoCount(gear, wepArray[i]) )
--AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) )
end
end]]
function ConvertValues(gear)
for i = 0, (wepArrayCount-1) do
AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) )
end
end
function TransferWeps(gear)
if CurrentHedgehog ~= nil then
for i = 0, (wepArrayCount-1) do
val = getGearValue(gear,wepArray[i])
if val ~= 0 then
setGearValue(CurrentHedgehog, wepArray[i], val)
AddAmmo(CurrentHedgehog, wepArray[i], val)
end
end
end
end
function onGameInit()
GameFlags = gfInfAttack + gfRandomOrder
HealthCaseProb = 100
end
function onGameStart()
ShowMission (
loc("HIGHLANDER"),
loc("Not all hogs are born equal."),
"- " .. loc("Eliminate enemy hogs and take their weapons.") .. "|" ..
"- " .. loc("Per-Hog Ammo") .. "|" ..
"- " .. loc("Weapons reset.") .. "|" ..
"- " .. loc("Unlimited Attacks") .. "|" ..
"", 4, 4000
)
atkArray[0] = amBazooka
atkArray[1] = amBee
atkArray[2] = amMortar
atkArray[3] = amDrill
--atkArray[4] = amSnowball
atkArray[4] = amGrenade
atkArray[5] = amClusterBomb
atkArray[6] = amMolotov
atkArray[7] = amWatermelon
atkArray[8] = amHellishBomb
atkArray[9] = amGasBomb
atkArray[10] = amShotgun
atkArray[11] = amDEagle
atkArray[12] = amFlamethrower
atkArray[13] = amSniperRifle
atkArray[14] = amSineGun
atkArray[15] = amFirePunch
atkArray[16] = amWhip
atkArray[17] = amBaseballBat
--atkArray[19] = amKamikaze
atkArray[18] = amBirdy
atkArray[19] = amSeduction
atkArray[20] = amHammer
atkArray[21] = amMine
atkArray[22] = amDynamite
atkArray[23] = amCake
atkArray[24] = amBallgun
atkArray[25] = amRCPlane
atkArray[26] = amSMine
atkArray[27] = amAirAttack
atkArray[28] = amMineStrike
atkArray[29] = amDrillStrike
atkArray[30] = amNapalm
--atkArray[32] = amPiano
atkArray[31] = amLandGun
--atkArray[33] = amBirdy
--atkArray[34] = amLandGun
atkArrayCount = 32
-------------------------------
wepArray[0] = amBazooka
wepArray[1] = amBee
wepArray[2] = amMortar
wepArray[3] = amDrill
wepArray[4] = amSnowball
wepArray[5] = amGrenade
wepArray[6] = amClusterBomb
wepArray[7] = amMolotov
wepArray[8] = amWatermelon
wepArray[9] = amHellishBomb
wepArray[10] = amGasBomb
wepArray[11] = amShotgun
wepArray[12] = amDEagle
wepArray[13] = amFlamethrower
wepArray[14] = amSniperRifle
wepArray[15] = amSineGun
wepArray[16] = amFirePunch
wepArray[17] = amWhip
wepArray[18] = amBaseballBat
--wepArray[19] = amKamikaze
wepArray[19] = amExtraTime
wepArray[20] = amSeduction
wepArray[21] = amHammer
wepArray[22] = amMine
wepArray[23] = amDynamite
wepArray[24] = amCake
wepArray[25] = amBallgun
wepArray[26] = amRCPlane
wepArray[27] = amSMine
wepArray[28] = amAirAttack
wepArray[29] = amMineStrike
wepArray[30] = amDrillStrike
wepArray[31] = amNapalm
--wepArray[32] = amPiano
wepArray[32] = amExtraDamage
wepArray[33] = amBirdy
wepArray[34] = amLandGun
wepArray[35] = amBlowTorch
wepArray[36] = amPickHammer
wepArray[37] = amGirder
wepArray[38] = amPortalGun
wepArray[39] = amRope
wepArray[40] = amParachute
wepArray[41] = amTeleport
wepArray[42] = amJetpack
wepArray[43] = amInvulnerable
wepArray[44] = amLaserSight
wepArray[45] = amVampiric
----resurrector used to be here
wepArray[46] = amLowGravity
--wepArray[47] = amExtraDamage -- see 19
--wepArray[48] = amExtraTime -- see 32
--wepArray[49] = amResurrector
--wepArray[50] = amTardis
wepArrayCount = 47
----------------------------
utilArray[0] = amBlowTorch
utilArray[1] = amPickHammer
utilArray[2] = amGirder
utilArray[3] = amPortalGun
utilArray[4] = amRope
utilArray[5] = amParachute
utilArray[6] = amTeleport
utilArray[7] = amJetpack
utilArray[8] = amInvulnerable
utilArray[9] = amLaserSight
utilArray[10] = amVampiric
utilArray[11] = amLowGravity
utilArray[12] = amExtraDamage
utilArray[13] = amExtraTime
utilArray[14] = amSnowball
--utilArray[14] = amResurrector
--utilArray[15] = amTardis
utilArrayCount = 15
runOnGears(StartingSetUp)
runOnGears(ConvertValues)
end
function onNewTurn()
--
end
function onGameTick()
if (CurrentHedgehog ~= nil) then
currName = GetHogName(CurrentHedgehog)
if (currName ~= lastName) then
AddCaption(loc("Switched to ") .. currName .. "!")
ConvertValues(CurrentHedgehog)
end
lastName = currName
end
end
--[[function onHogHide(gear)
-- waiting for Henek
end
function onHogRestore(gear)
-- waiting for Henek
end]]
function onGearAdd(gear)
--if GetGearType(gear) == gtSwitcher then
-- SaveWeapons(CurrentHedgehog)
--end
if (GetGearType(gear) == gtHedgehog) then
trackGear(gear)
end
end
function onGearDelete(gear)
if (GetGearType(gear) == gtHedgehog) then --or (GetGearType(gear) == gtResurrector) then
TransferWeps(gear)
trackDeletion(gear)
end
end
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
--SetAmmo(amSwitch, 9, 0, 0, 0) -------1
end