share/hedgewars/Data/Missions/Scenario/User_Mission_-_Nobody_Laugh.lua
author Wuzzy <almikes@aol.com>
Sat, 23 Sep 2017 20:05:16 +0200
changeset 12504 b393a6308662
parent 12351 62b935bec899
child 12629 be1ee010e30d
permissions -rw-r--r--
Clean up name .cfg files, remove implicit defaults

--------------------------------------
-- NOBODY LAUGH
-- a hilarious (not really) adventure
--------------------------------------

HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")

local hhs = {}

function onGameInit()

	Seed = 0
	GameFlags = gfInfAttack + gfPerHogAmmo +gfDisableWind
	-- Disable Sudden Death
	HealthDecrease = 0
	WaterRise = 0
	TurnTime = 180000
	CaseFreq = 0
	MinesNum = 0
	Explosives = 0
	Map = "Bath"
	Theme = "Nature"

	AddTeam(loc("Nameless Heroes"), 14483456, "eyecross", "Wood", "HillBilly", "cm_crossedswords")
	hhs[1] = AddHog(loc( "Hunter" ), 0, 1, "Skull")
	SetGearPosition(hhs[1], 1267, 451)
	hhs[2] = AddHog(loc("Drowner"), 0, 31, "mp3")
	SetGearPosition(hhs[2], 1332, 451)

	AddTeam(loc("Clowns"), 1175851, "Duck2", "Tank", "Mobster", "cm_face")
	hhs[3] = AddHog(loc("Poison"), 5, 100, "WhySoSerious")
	SetGearPosition(hhs[3], 1133, 446)
	hhs[4] = AddHog(loc("Bobo"), 5, 100, "clown")
	SetGearPosition(hhs[4], 1215, 553)
	hhs[5] = AddHog(loc("Copper"), 5, 10, "clown-copper")
	SetGearPosition(hhs[5], 414, 376)
	hhs[6] = AddHog(loc("Derp"), 5, 100, "clown-crossed")
	SetGearPosition(hhs[6], 1590, 886)
	hhs[7] = AddHog(loc("Eckles"), 5, 100, "clown-copper")
	SetGearPosition(hhs[7], 772, 754)
	hhs[8] = AddHog(loc("Frank"), 5, 50, "clown-copper")
	SetGearPosition(hhs[8], 1688, 714)
	hhs[9] = AddHog(loc("Harry"), 5, 50, "clown-copper")
	SetGearPosition(hhs[9], 1932, 837)
	hhs[10] = AddHog(loc("Igmund"), 5, 50, "WhySoSerious")
	SetGearPosition(hhs[10], 1601, 733)

end

function onGameStart()

	AddAmmo(enemy, amAirAttack, 100)

	ShowMission(	loc("Nobody Laugh"),
					loc("Scenario"),
					loc("Eliminate the enemy.") .. "|" ..
					loc("Unlimited Attacks: Attacks don't end your turn") .. "|"..
					loc("Per-hog Ammo: Weapons are not shared between hogs")
					, 0, 0
				)

	-- GIRDERS
	PlaceGirder(1212, 710, 7)
	PlaceGirder(1215, 570, 4)
	PlaceGirder(1288, 520, 2)
	PlaceGirder(1184, 468, 4)
	PlaceGirder(1344, 468, 4)
	PlaceGirder(1247, 346, 4)

	PlaceGirder(667, 438, 4)
	PlaceGirder(507, 438, 4)
	PlaceGirder(434, 487, 2)
	PlaceGirder(505, 537, 4)
	PlaceGirder(665, 537, 4)
	PlaceGirder(737, 487, 2)

	PlaceGirder(416, 465, 6)
	PlaceGirder(1415, 378, 6)
	PlaceGirder(1300, 625, 3)
	PlaceGirder(1359, 566, 3)
	PlaceGirder(1436, 538, 0)
	PlaceGirder(1505, 468, 4)

	------ AMMO CRATE LIST ------
	tempG = SpawnAmmoCrate(1242, 315, amBaseballBat)
	tempG = SpawnAmmoCrate(1309, 315, amAirAttack)
	tempG = SpawnAmmoCrate(144, 895, amAirAttack)
	tempG = SpawnAmmoCrate(664, 699, amIceGun)
	tempG = SpawnAmmoCrate(1572, 444, amFirePunch)
	tempG = SpawnAmmoCrate(1574, 382, amDynamite)

	------ UTIL CRATE LIST ------
	tempG = SpawnUtilityCrate(654, 513, amParachute)
	tempG = SpawnUtilityCrate(1569, 413, amParachute)

	-- HOG AMMO
	AddAmmo(hhs[1],amParachute,1)
	AddAmmo(hhs[1],amHammer,1)
	AddAmmo(hhs[2],amWhip,1)

	for i = 3, 10 do
		AddAmmo(hhs[i], amDEagle, 100)
		AddAmmo(hhs[i], amShotgun, 100)
		AddAmmo(hhs[i], amGrenade, 100)
		AddAmmo(hhs[i], amBazooka, 100)
		AddAmmo(hhs[i], amDrill, 100)
	end

end

function onNewTurn()
	SetWind(100)
end

function onAmmoStoreInit()

	SetAmmo(amBaseballBat, 0, 0, 0, 1)
	SetAmmo(amAirAttack, 0, 0, 0, 1)
	SetAmmo(amFirePunch, 0, 0, 0, 1)
	SetAmmo(amDynamite, 0, 0, 0, 1)
	SetAmmo(amHammer, 0, 0, 0, 1)
	SetAmmo(amIceGun, 0, 0, 0, 1)

	SetAmmo(amParachute, 0, 0, 0, 1)

	SetAmmo(amSwitch, 9, 0, 0, 0)
	SetAmmo(amSkip, 9, 0, 0, 0)

end

------------------------------
--                  I'm in         whitesppaaaaaaaaaacceeeee           :D
------------------------------