hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uGame;
interface
procedure DoGameTick(Lag: LongInt);
////////////////////
implementation
////////////////////
uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions,
uTypes, uVariables, uCommands, uConsts, uVisualGearsList
{$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF};
procedure DoGameTick(Lag: LongInt);
var i,j : LongInt;
s: shortstring;
begin
if isPaused then
exit;
if (not CurrentTeam^.ExtDriven) then
begin
NetGetNextCmd; // its for the case of receiving "/say" message
isInLag:= false;
FlushMessages(Lag)
end;
if GameType <> gmtRecord then
begin
if Lag > 100 then
Lag:= 100
else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then
Lag:= 2500;
if (GameType = gmtDemo) then
if isSpeed then
begin
i:= RealTicks-SpeedStart;
if i < 2000 then Lag:= Lag*5
else if i < 4000 then Lag:= Lag*10
else if i < 6000 then Lag:= Lag*20
else if i < 8000 then Lag:= Lag*40
else Lag:= Lag*80;
end
else if cOnlyStats then
Lag:= High(LongInt)
end;
inc(SoundTimerTicks, Lag);
if SoundTimerTicks >= 50 then
begin
SoundTimerTicks:= 0;
if cVolumeDelta <> 0 then
begin
j:= Volume;
i:= ChangeVolume(cVolumeDelta);
if isAudioMuted and (j<>i) then
AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume)
else if not isAudioMuted then
begin
str(i, s);
AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume)
end
end;
end;
PlayNextVoice;
i:= 1;
while (GameState <> gsExit) and (i <= Lag) do
begin
if not CurrentTeam^.ExtDriven then
begin
if CurrentHedgehog^.BotLevel <> 0 then
ProcessBot;
ProcessGears;
{$IFDEF USE_TOUCH_INTERFACE}ProcessTouch;{$ENDIF}
end
else
begin
NetGetNextCmd;
if isInLag then
case GameType of
gmtNet: begin
// just update the health bars
AddVisualGear(0, 0, vgtTeamHealthSorter);
break;
end;
gmtDemo, gmtRecord: begin
GameState:= gsExit;
exit
end;
gmtSave: begin
RestoreTeamsFromSave;
SetBinds(CurrentTeam^.Binds);
StopMessages(gmLeft or gmRight or gmUp or gmDown);
ResetSound; // restore previous sound state
PlayMusic;
GameType:= gmtLocal;
AddVisualGear(0, 0, vgtTeamHealthSorter);
AddVisualGear(0, 0, vgtSmoothWindBar);
{$IFDEF IPHONEOS}InitIPC;{$ENDIF}
{$IFNDEF PAS2C}
with mobileRecord do
if SaveLoadingEnded <> nil then
SaveLoadingEnded();
{$ENDIF}
end;
end
else ProcessGears
end;
inc(i)
end
end;
end.