hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uLandPainted;
interface
procedure Draw;
procedure initModule;
procedure freeModule;
implementation
uses uLandGraphics, uConsts, uVariables, uUtils, SDLh, uCommands, uScript;
type PointRec = packed record
X, Y: SmallInt;
flags: byte;
end;
type
PPointEntry = ^PointEntry;
PointEntry = record
point: PointRec;
next: PPointEntry;
end;
var pointsListHead, pointsListLast: PPointEntry;
procedure chDraw(var s: shortstring);
var rec: PointRec;
prec: ^PointRec;
pe: PPointEntry;
i, l: byte;
begin
i:= 1;
l:= length(s);
while i < l do
begin
prec:= @s[i];
rec:= prec^;
rec.X:= SDLNet_Read16(@rec.X);
rec.Y:= SDLNet_Read16(@rec.Y);
if rec.X < -318 then rec.X:= -318;
if rec.X > 4096+318 then rec.X:= 4096+318;
if rec.Y < -318 then rec.Y:= -318;
if rec.Y > 2048+318 then rec.Y:= 2048+318;
new(pe);
if pointsListLast = nil then
pointsListHead:= pe
else
pointsListLast^.next:= pe;
pointsListLast:= pe;
pe^.point:= rec;
pe^.next:= nil;
inc(i, 5)
end;
end;
procedure Draw;
var pe: PPointEntry;
prevPoint: PointRec;
radius: LongInt;
color: Longword;
begin
// shutup compiler
prevPoint.X:= 0;
prevPoint.Y:= 0;
radius:= 0;
pe:= pointsListHead;
while (pe <> nil) and (pe^.point.flags and $80 = 0) do
begin
ScriptCall('onSpecialPoint', pe^.point.X, pe^.point.Y, pe^.point.flags);
pe:= pe^.next;
end;
while(pe <> nil) do
begin
if (pe^.point.flags and $80 <> 0) then
begin
if (pe^.point.flags and $40 <> 0) then
color:= 0
else
color:= lfBasic;
radius:= (pe^.point.flags and $3F) * 5 + 3;
AddFileLog('[DRAW] Move to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+'), radius = '+inttostr(radius));
FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color)
end
else
begin
AddFileLog('[DRAW] Line to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+'), radius = '+inttostr(radius));
DrawThickLine(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color);
FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color)
end;
prevPoint:= pe^.point;
pe:= pe^.next;
end;
end;
procedure initModule;
begin
pointsListHead:= nil;
pointsListLast:= nil;
RegisterVariable('draw', @chDraw, false);
end;
procedure freeModule;
var pe, pp: PPointEntry;
begin
pe:= pointsListHead;
while(pe <> nil) do
begin
pp:= pe;
pe:= pe^.next;
dispose(pp);
end;
end;
end.