tools/CreateMacBundle.cmake.in
author koda
Sun, 20 Mar 2016 00:57:44 -0400
changeset 11609 b77870abb3c4
parent 9851 b1e4f0dddfb5
child 11611 b53c3134d55a
permissions -rw-r--r--
Update osx bundle creation with SDL2 library names


execute_process(COMMAND stat ${frameworks_dir}/SDL.framework RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET)
execute_process(COMMAND mkdir -p ${frameworks_dir})
# macdeployqt will convert safely any absolute path library for 'hedgewars'
execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/Hedgewars.app OUTPUT_QUIET ERROR_QUIET)

if(NOT ${NOVIDEOREC})
    # but macdeployqt will not work for 'hwengine'; luckily the dylibs were already updated before
    execute_process(COMMAND install_name_tool -change ${LIBAVCODEC_LIBRARY} @executable_path/../Frameworks/libavcodec.dylib ${engine_full_path})
    execute_process(COMMAND install_name_tool -change ${LIBAVFORMAT_LIBRARY} @executable_path/../Frameworks/libavformat.dylib ${engine_full_path})
    execute_process(COMMAND install_name_tool -change ${LIBAVUTIL_LIBRARY} @executable_path/../Frameworks/libavutil.dylib ${engine_full_path})
endif()

if(NOT ${NOPNG})
    #same here, for libpng and hwengine, let's assume the version pulled by macdeployqt is the same
    #(yes libpng is pulled by macdeployqt even when NOVIDEOREC is active)
    execute_process(COMMAND install_name_tool -change ${PNG_LIBRARY} @executable_path/../Frameworks/${PNG_LIBNAME} ${engine_full_path})
    execute_process(COMMAND install_name_tool -change ${ZLIB_LIBRARY} @executable_path/../Frameworks/${ZLIB_LIBNAME} ${engine_full_path})
endif()

if(doBundle EQUAL 1)
    execute_process(COMMAND cp ${PNG_LIBRARY} ${frameworks_dir})

    execute_process(COMMAND cp -pPR ${sdl_library_only}  ${frameworks_dir})
    execute_process(COMMAND cp -pPR ${SDL2IMAGE_LIBRARY} ${frameworks_dir})
    execute_process(COMMAND cp -pPR ${SDL2NET_LIBRARY}   ${frameworks_dir})
    execute_process(COMMAND cp -pPR ${SDL2TTF_LIBRARY}   ${frameworks_dir})
    execute_process(COMMAND cp -pPR ${SDL2MIXER_LIBRARY} ${frameworks_dir})
    execute_process(COMMAND cp -pPR ${OGG_LIBRARY}       ${frameworks_dir})
    execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY}    ${frameworks_dir})

    if(${SPARKLE_FOUND})
        execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY} ${frameworks_dir})
    endif()
    message(STATUS "Frameworks and libraries successfully copied...")
else()
    message(STATUS "Frameworks already present, skipping...")
endif()