INSTALL
author sheepluva
Sun, 23 Nov 2014 02:15:57 +0100
changeset 10531 b8e6164a1a18
parent 10487 b69b91779f10
child 11362 ed5a6478e710
permissions -rw-r--r--
fix for issue #234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha

To compile and install you need:
 - CMake >= 2.6.0
 - FreePascal >= 2.2.4
 - Qt >= 4.7.0
 - SDL >= 1.2.5
 - SDL_net >= 1.2.5
 - SDL_mixer >= 1.2
 - SDL_image >= 1.2
 - SDL_ttf >= 2.0
 - Lua = 5.1.0
 - Physfs >= 2.0.0
For server:
 - Glasgow Haskell Compiler >= 6.10
 - bytestring-show package
 - dataenc package
 - hslogger package
For videorecording:
 - FFmpeg or LibAV
 - GLUT (when SDL < 2)
For compressed screenshots:
 - libpng

Lua will be automatically built if not found.

PhysFS will internally built unless -DPHYSFS_SYSTEM=on is passed to cmake
(also allows to set PHYSFS_LIBRARY and PHYSFS_INCLUDE_DIR if needed).

1. Configure:
$ cmake .
or
$ cmake -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX="install_prefix" \
-DDATA_INSTALL_DIR="data_dir" -DNOSERVER=1 .

Add -DNOSERVER=0 to compile net server (remember to check out the additional
dependencies with the hedgewars-server.cabal configuration file. If you have
Qt installed but it is not found, you can set it up with
-DQT_QMAKE_EXECUTABLE="path_to_qmake".
To get a glimpse of the main configuration options, you may use this command
`cat CMakeLists.txt | grep option`

2. Compile:
$ make

3. Install:
# make install


That's all! Enjoy!