Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
--------------------------------
-- HIGHLANDER / HOGS OF WAR
-- version 0.3c
-- by mikade
--------------------------------
-----------
--0.1
-----------
-- concept test
-----------
--0.2
-----------
-- remove tardis till Henek fixes his tracker
-- change wep crates to health crates
-- reset arb turntimevalue
-- include randomOrder
-- Until fixed .17 methods come out, remove switches and resurrector
-- on request, removed kamikaze and piano weapons
-- provisional fixing of bugs that can't actually be fixed yet
-----------
--0.3
-----------
-- meh, update incorrect display
-- may change this in the future to have switches
-- but for now people are used to it without, so~
-- mudball is now counted as a utility
-----------
--0.3b
-----------
-- cleaned up code and got rid of unneccessary vars
-- mudball is a weapon again
-- landgun is now a utility
-- extra time, vampirism utility removed
-- hammer wep removed
-- all hogs have kamikaze
-----------
--0.3c
-----------
-- restructured some code
-- added napalm (whoops) to list of possible weapons you can get
-- hogs no longer recieve airstrike-related weps on border maps
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
local airWeapons = {amAirAttack, amMineStrike, amNapalm, amDrillStrike --[[,amPiano]]}
local atkArray = {
amBazooka, amBee, amMortar, amDrill, --[[amSnowball,]]
amGrenade, amClusterBomb, amMolotov, amWatermelon, amHellishBomb, amGasBomb,
amShotgun, amDEagle, amFlamethrower, amSniperRifle, amSineGun,
amFirePunch, amWhip, amBaseballBat, --[[amKamikaze,]] amSeduction, --[[amHammer,]]
amMine, amDynamite, amCake, amBallgun, amRCPlane, amSMine,
amRCPlane, amSMine,
amBirdy
}
local utilArray = {
amBlowTorch, amPickHammer, amGirder, amPortalGun,
amRope, amParachute, amTeleport, amJetpack,
amInvulnerable, amLaserSight, --[[amVampiric,]]
amLowGravity, amExtraDamage, --[[amExtraTime,]]
amLandGun
--[[,amTardis, amResurrector, amSwitch]]
}
local wepArray = {}
local currName
local lastName
local started = false
local switchStage = 0
function StartingSetUp(gear)
for i = 1, #wepArray do
setGearValue(gear,wepArray[i],0)
end
setGearValue(gear,amKamikaze,1)
i = 1 + GetRandom(#atkArray)
setGearValue(gear,atkArray[i],1)
i = 1 + GetRandom(#utilArray)
setGearValue(gear,utilArray[i],1)
SetHealth(gear, 100)
end
--[[function SaveWeapons(gear)
-
for i = 1, (#wepArray) do
setGearValue(gear, wepArray[i], GetAmmoCount(gear, wepArray[i]) )
--AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) )
end
end]]
function ConvertValues(gear)
for i = 1, #wepArray do
AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) )
end
end
function TransferWeps(gear)
if CurrentHedgehog ~= nil then
for i = 1, #wepArray do
val = getGearValue(gear,wepArray[i])
if val ~= 0 then
setGearValue(CurrentHedgehog, wepArray[i], val)
AddAmmo(CurrentHedgehog, wepArray[i], val)
end
end
end
end
function onGameInit()
GameFlags = gfInfAttack + gfRandomOrder
HealthCaseProb = 100
end
function onGameStart()
ShowMission (
loc("HIGHLANDER"),
loc("Not all hogs are born equal."),
"- " .. loc("Eliminate enemy hogs and take their weapons.") .. "|" ..
"- " .. loc("Per-Hog Ammo") .. "|" ..
"- " .. loc("Weapons reset.") .. "|" ..
"- " .. loc("Unlimited Attacks") .. "|" ..
"", 4, 4000
)
if MapHasBorder() == false then
for i, w in pairs(airWeapons) do
table.insert(atkArray, w)
end
end
for i, w in pairs(atkArray) do
table.insert(wepArray, w)
end
for i, w in pairs(utilArray) do
table.insert(wepArray, w)
end
runOnGears(StartingSetUp)
runOnGears(ConvertValues)
end
--function onNewTurn()
--
--end
function onGameTick20()
if (CurrentHedgehog ~= nil) then
currName = GetHogName(CurrentHedgehog)
if (currName ~= lastName) then
AddCaption(loc("Switched to ") .. currName .. "!")
ConvertValues(CurrentHedgehog)
end
lastName = currName
end
end
--[[function onHogHide(gear)
-- waiting for Henek
end
function onHogRestore(gear)
-- waiting for Henek
end]]
function onGearAdd(gear)
--if GetGearType(gear) == gtSwitcher then
-- SaveWeapons(CurrentHedgehog)
--end
if (GetGearType(gear) == gtHedgehog) then
trackGear(gear)
end
end
function onGearDelete(gear)
if (GetGearType(gear) == gtHedgehog) then --or (GetGearType(gear) == gtResurrector) then
TransferWeps(gear)
trackDeletion(gear)
end
end
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
SetAmmo(amKamikaze, 9, 0, 0, 0)
--SetAmmo(amSwitch, 9, 0, 0, 0) -------1
end