project_files/HedgewarsMobile/Classes/GameConfigViewController.m
author unc0rr
Sat, 19 Nov 2011 22:42:52 +0300
changeset 6401 b9d9024cf203
parent 6353 d8f62c805619
child 6634 e00762923086
permissions -rw-r--r--
merge, as --rebase didn't work for some reason

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 18/04/2010.
 */


#import "GameConfigViewController.h"
#import "MapConfigViewController.h"
#import "TeamConfigViewController.h"
#import "SchemeWeaponConfigViewController.h"
#import "HelpPageViewController.h"
#import "GameInterfaceBridge.h"


@implementation GameConfigViewController
@synthesize imgContainer, helpPage, mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController;


-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

-(IBAction) buttonPressed:(id) sender {
    UIButton *theButton = (UIButton *)sender;

    switch (theButton.tag) {
        case 0:
            if ([self.mapConfigViewController busy]) {
                UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
                                                                message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
                                                               delegate:nil
                                                      cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                                      otherButtonTitles:nil];
                [alert show];
                [alert release];
            } else {
                [AudioManagerController playBackSound];
                [[self parentViewController] dismissModalViewControllerAnimated:YES];
            }
            break;
        case 1:
            [AudioManagerController playClickSound];
            if ([self isEverythingSet] == NO)
                return;
            theButton.enabled = NO;
            for (UIView *oneView in self.imgContainer.subviews) {
                if ([oneView isMemberOfClass:[UIImageView class]]) {
                    UIImageView *anImageView = (UIImageView *)oneView;
                    [anImageView removeFromSuperview];
                }
            }
            [self startGame:theButton];
            
            break;
        case 2:
            [AudioManagerController playClickSound];
            if (self.helpPage == nil)
                self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
            self.helpPage.view.alpha = 0;
            [self.view addSubview:self.helpPage.view];
            [UIView beginAnimations:@"helplobby" context:NULL];
            self.helpPage.view.alpha = 1;
            [UIView commitAnimations];
            break;
        default:
            DLog(@"Nope");
            break;
    }
}

-(IBAction) segmentPressed:(id) sender {

    UISegmentedControl *theSegment = (UISegmentedControl *)sender;

    [AudioManagerController playSelectSound];
    switch (theSegment.selectedSegmentIndex) {
        case 0:
            // this message is compulsory otherwise the table won't be loaded at all
            [self.mapConfigViewController viewWillAppear:NO];
            [self.view bringSubviewToFront:self.mapConfigViewController.view];
            break;
        case 1:
            // this message is compulsory otherwise the table won't be loaded at all
            [self.teamConfigViewController viewWillAppear:NO];
            [self.view bringSubviewToFront:self.teamConfigViewController.view];
            break;
        case 2:
            // this message is compulsory otherwise the table won't be loaded at all
            [schemeWeaponConfigViewController viewWillAppear:NO];
            [self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
            break;
        case 3:
            if (helpPage == nil) {
                helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil];
                [self.view addSubview:helpPage.view];
            }
            // this message is compulsory otherwise the table won't be loaded at all
            [helpPage viewWillAppear:NO];
            [self.view bringSubviewToFront:helpPage.view];
            break;
        default:
            DLog(@"Nope");
            break;
    }

}

-(BOOL) isEverythingSet {
    // don't start playing if the preview is in progress
    if ([self.mapConfigViewController busy]) {
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
                                                        message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
                                                       delegate:nil
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                              otherButtonTitles:nil];
        [alert show];
        [alert release];
        return NO;
    }

    // play only if there is more than one team
    if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) {
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
                                                        message:NSLocalizedString(@"Select at least two teams to play a game",@"")
                                                       delegate:nil
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                              otherButtonTitles:nil];
        [alert show];
        [alert release];
        return NO;
    }

    // play if there's room for enough hogs in the selected map
    int hogs = 0;
    for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
        hogs += [[teamData objectForKey:@"number"] intValue];
    if (hogs > self.mapConfigViewController.maxHogs) {
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
                                                        message:NSLocalizedString(@"The map is too small for that many hogs",@"")
                                                       delegate:nil
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                              otherButtonTitles:nil];
        [alert show];
        [alert release];
        return NO;
    }

    // play if there aren't too many teams
    if ([self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
                                                        message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
                                                       delegate:nil
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                              otherButtonTitles:nil];
        [alert show];
        [alert release];
        return NO;
    }

    // play only if one scheme and one weapon are selected
    if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
                                                        message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
                                                       delegate:nil
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                              otherButtonTitles:nil];
        [alert show];
        [alert release];
        return NO;
    }

    // play if the gameflags are set correctly (divideteam works only with 2 teams)
    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
    NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
    [schemePath release];
    if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
                                                        message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
                                                       delegate:nil
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
                                              otherButtonTitles:nil];
        [alert show];
        [alert release];
        return NO;
    }

    return YES;
}

-(void) startGame:(UIButton *)button {
    button.enabled = YES;

    NSString *script = self.mapConfigViewController.missionCommand;
    if ([script isEqualToString:@""])
        script = self.schemeWeaponConfigViewController.scriptCommand;

    // create the configuration file that is going to be sent to engine
    NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys:
                                    self.mapConfigViewController.seedCommand,@"seed_command",
                                    self.mapConfigViewController.templateFilterCommand,@"templatefilter_command",
                                    self.mapConfigViewController.mapGenCommand,@"mapgen_command",
                                    self.mapConfigViewController.mazeSizeCommand,@"mazesize_command",
                                    self.mapConfigViewController.themeCommand,@"theme_command",
                                    self.mapConfigViewController.staticMapCommand,@"staticmap_command",
                                    self.teamConfigViewController.listOfSelectedTeams,@"teams_list",
                                    self.schemeWeaponConfigViewController.selectedScheme,@"scheme",
                                    self.schemeWeaponConfigViewController.selectedWeapon,@"weapon",
                                    script,@"mission_command",
                                    nil];

    [GameInterfaceBridge registerCallingController:self];
    [GameInterfaceBridge startLocalGame:gameDictionary];
    [gameDictionary release];
}

-(void) loadNiceHogs {
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    srand(time(NULL));
    NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()];
    UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath];
    [filePath release];

    NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
    int numberOfHats = [hatArray count];
    int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 18 : 1;

    if (self.imgContainer != nil)
        [self.imgContainer removeFromSuperview];

    self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
    for (int i = 0; i < 1 + random()%20; i++) {
        NSString *hat = [hatArray objectAtIndex:random()%numberOfHats];

        NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
        UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile];
        NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames];
        for (int j = 0; j < animationFrames; j++) {
            int x = ((j*32)/(int)hatSprite.size.height)*32;
            int y = (j*32)%(int)hatSprite.size.height;
            UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
            UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
            UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
            [animation addObject:hogWithHat];
        }
        [hatSprite release];
        [hatFile release];

        UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]];
        hog.animationImages = animation;
        hog.animationDuration = 3;
        [animation release];

        int x = 20*i+random()%128;
        if (x > 320 - 32)
            x = i*random()%32;
        hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height);
        [self.imgContainer addSubview:hog];
        [hog startAnimating];
        [hog release];
    }

    [self.view addSubview:self.imgContainer];
    [hogSprite release];
    [pool drain];
}

-(void) viewDidLoad {
    self.view.backgroundColor = [UIColor blackColor];

    CGRect screen = [[UIScreen mainScreen] bounds];
    self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);

    if (IS_IPAD()) {
        // the label for the filter slider
        UILabel *filterLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40)
                                                     andTitle:nil
                                              withBorderWidth:2.0f];
        [self.view insertSubview:filterLabel belowSubview:self.mapConfigViewController.slider];
        [filterLabel release];

        // the label for max hogs
        UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40)
                                                  andTitle:NSLocalizedString(@"Loading...",@"")
                                           withBorderWidth:2.0f];
        maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]];
        maxLabel.textColor = [UIColor whiteColor];
        maxLabel.textAlignment = UITextAlignmentCenter;
        [self.view addSubview:maxLabel];
        self.mapConfigViewController.maxLabel = maxLabel;
        [maxLabel release];

        // as this is loaded from a NIB we need to set its size and position
        self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680);
    } else {
        self.mapConfigViewController.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width-44);
    }
    [self.view addSubview:self.mapConfigViewController.view];

    [super viewDidLoad];
}

-(void) viewWillAppear:(BOOL)animated {
    if (IS_IPAD())
        [NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil];

    [self.mapConfigViewController viewWillAppear:animated];
    [self.teamConfigViewController viewWillAppear:animated];
    [self.schemeWeaponConfigViewController viewWillAppear:animated];
    // add other controllers here and below

    [super viewWillAppear:animated];
}

-(void) viewDidAppear:(BOOL)animated {
    [self.mapConfigViewController viewDidAppear:animated];
    [self.teamConfigViewController viewDidAppear:animated];
    [self.schemeWeaponConfigViewController viewDidAppear:animated];
    [super viewDidAppear:animated];
}

-(void) viewWillDisappear:(BOOL)animated {
    [self.mapConfigViewController viewWillDisappear:animated];
    [self.teamConfigViewController viewWillDisappear:animated];
    [self.schemeWeaponConfigViewController viewWillDisappear:animated];
    [super viewWillDisappear:animated];
}

-(void) viewDidDisappear:(BOOL)animated {
    [self.mapConfigViewController viewDidDisappear:animated];
    [self.teamConfigViewController viewDidDisappear:animated];
    [self.schemeWeaponConfigViewController viewDidDisappear:animated];
    [super viewDidDisappear:animated];
}

-(void) didReceiveMemoryWarning {
    self.imgContainer = nil;

    if (self.mapConfigViewController.view.superview == nil)
        self.mapConfigViewController = nil;
    if (self.teamConfigViewController.view.superview == nil)
        self.teamConfigViewController = nil;
    if (self.schemeWeaponConfigViewController.view.superview == nil)
        self.schemeWeaponConfigViewController = nil;
    if (self.helpPage.view.superview == nil)
        self.helpPage = nil;
    MSG_MEMCLEAN();
    [super didReceiveMemoryWarning];
}

-(void) viewDidUnload {
    self.imgContainer = nil;
    self.schemeWeaponConfigViewController = nil;
    self.teamConfigViewController = nil;
    self.mapConfigViewController = nil;
    self.helpPage = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}

-(void) dealloc {
    releaseAndNil(imgContainer);
    releaseAndNil(schemeWeaponConfigViewController);
    releaseAndNil(teamConfigViewController);
    releaseAndNil(mapConfigViewController);
    releaseAndNil(helpPage);
    [super dealloc];
}

@end