Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
module Opts
(
getOpts,
) where
import System
import System.Console.GetOpt
import Network
import Data.Maybe ( fromMaybe )
import CoreTypes
import Utils
options :: [OptDescr (ServerInfo -> ServerInfo)]
options = [
Option ['p'] ["port"] (ReqArg readListenPort "PORT") "listen on PORT",
Option ['d'] ["dedicated"] (ReqArg readDedicated "BOOL") "start as dedicated (True or False)"
]
readListenPort,
readDedicated,
readDbLogin,
readDbPassword,
readDbHost :: String -> ServerInfo -> ServerInfo
readListenPort str opts = opts{listenPort = readPort}
where
readPort = fromInteger $ fromMaybe 46631 (maybeRead str :: Maybe Integer)
readDedicated str opts = opts{isDedicated = readDedicated}
where
readDedicated = fromMaybe True (maybeRead str :: Maybe Bool)
readDbLogin str opts = opts{dbLogin = str}
readDbPassword str opts = opts{dbPassword = str}
readDbHost str opts = opts{dbHost = str}
getOpts :: ServerInfo -> IO ServerInfo
getOpts opts = do
args <- getArgs
case getOpt Permute options args of
(o, [], []) -> return $ foldr ($) opts o
(_,_,errs) -> ioError (userError (concat errs ++ usageInfo header options))
where header = "Usage: newhwserv [OPTION...]"