Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
find_package(OpenAL REQUIRED)
find_package(OggVorbis REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
include_directories(${OGGVORBIS_INCLUDE_DIRS})
#set destination directory for library
set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})
#list of source files for libraries
set(openal_src
openalbridge.c loaders.c endianness.c wrappers.c
)
#build a static library for human systems
set (build_type STATIC)
#visualstudio and windows in general doesn't like static linking, so we're building the library in shared mode
if(WIN32)
#workaround for visualstudio (wants headers in the source list)
set(openal_src
openalbridge.h loaders.h endianness.h wrappers.h globals.h oggvorbis.h ${openal_src}
)
#deps for the shared library
link_libraries(${VORBISFILE_LIBRARY})
link_libraries(${VORBIS_LIBRARY})
link_libraries(${OGG_LIBRARY})
link_libraries(${OPENAL_LIBRARY})
#build a shared library
set (build_type SHARED)
endif()
#compiles and links actual library
add_library (openalbridge ${build_type} ${openal_src})
if(WIN32)
if(MSVC)
SET_TARGET_PROPERTIES(openalbridge PROPERTIES LINK_FLAGS /DEF:openalbridge.def)
endif(MSVC)
#install it in the executable directory
install(TARGETS openalbridge DESTINATION bin)
endif(WIN32)