project_files/HedgewarsMobile/Classes/MXAudioPlayerFadeOperation.h
author unc0rr
Mon, 19 Nov 2012 23:43:45 +0400
changeset 8069 bb7671829935
parent 6659 a6030b32b222
child 8441 a00b0fa0dbd7
permissions -rw-r--r--
- Only allow one engine instance running at the moment - When adding new map preview call to the queue, check if previous map preview request has started, and if no, remove it from queue. Could be harmful if you manage to request previews for two widgets in less time than needed to generate one.

//  MXAudioPlayerFadeOperation.h
//
//  Created by Andrew Mackenzie-Ross on 30/11/10.
//  mackross.net
//

#import <Foundation/Foundation.h>

@class AVAudioPlayer;
@interface MXAudioPlayerFadeOperation : NSOperation {
  AVAudioPlayer *_audioPlayer;
  NSTimeInterval _fadeDuration;
  NSTimeInterval _delay;
  float _finishVolume;
  BOOL _pauseAfterFade;
  BOOL _stopAfterFade;
  BOOL _playBeforeFade;
}

// The AVAudioPlayer that the volume fade will be applied to. 
// Retained until the fade is completed.
// Must be set with init method.
@property (nonatomic, retain, readonly) AVAudioPlayer *audioPlayer; 

// The duration of the volume fade. 
// Default value is 1.0
@property (nonatomic, assign) NSTimeInterval fadeDuration; 

// The delay before the volume fade begins. 
// Default value is 0.0
@property (nonatomic, assign) NSTimeInterval delay; 

// The volume that will be faded to. 
// Default value is 0.0
@property (nonatomic, assign) float finishVolume; 

// If YES, audio player will be sent a pause message when the fade has completed. 
// Default value is NO, however, if finishVolume is 0.0, default is YES
@property (nonatomic, assign) BOOL pauseAfterFade; 

// If YES, when the fade has completed the audio player will be sent a stop message.
// Default value is NO.
@property (nonatomic, assign) BOOL stopAfterFade;

// If YES, audio player will be sent a play message after the delay.
// Default value is YES.
@property (nonatomic, assign) BOOL playBeforeFade;

// Init Methods
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration withDelay:(NSTimeInterval)timeDelay;
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration;
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume;
- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player;

@end