(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *){$INCLUDE "options.inc"}unit uGame;interfaceprocedure DoGameTick(Lag: LongInt);//////////////////// implementation////////////////////uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions, uTypes, uVariables, uCommands, uConsts, uVisualGearsList, uUtils {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF};procedure DoGameTick(Lag: LongInt);var i,j : LongInt; s: ansistring;beginif isPaused then exit;if (not CurrentTeam^.ExtDriven) then begin NetGetNextCmd; // its for the case of receiving "/say" message isInLag:= false; FlushMessages(Lag) end;if GameType <> gmtRecord then begin if Lag > 100 then Lag:= 100 else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then Lag:= 2500; if (GameType = gmtDemo) then if isSpeed then begin i:= RealTicks-SpeedStart; if i < 2000 then Lag:= Lag*5 else if i < 4000 then Lag:= Lag*10 else if i < 6000 then Lag:= Lag*20 else if i < 8000 then Lag:= Lag*40 else Lag:= Lag*80; end else if cOnlyStats then Lag:= High(LongInt) end;if cTestLua then Lag:= High(LongInt);inc(SoundTimerTicks, Lag);if SoundTimerTicks >= 50 then begin SoundTimerTicks:= 0; if cVolumeDelta <> 0 then begin j:= Volume; i:= ChangeVolume(cVolumeDelta); if isAudioMuted and (j<>i) then AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume) else if not isAudioMuted then begin s:= ansistring(inttostr(i)); AddCaption(FormatA(trmsg[sidVolume], s), cWhiteColor, capgrpVolume) end end; end;PlayNextVoice;i:= 1;while (GameState <> gsExit) and (i <= Lag) do begin if not CurrentTeam^.ExtDriven then begin if CurrentHedgehog^.BotLevel <> 0 then ProcessBot; ProcessGears; {$IFDEF USE_TOUCH_INTERFACE}ProcessTouch;{$ENDIF} end else begin NetGetNextCmd; if isInLag then case GameType of gmtNet: begin // just update the health bars AddVisualGear(0, 0, vgtTeamHealthSorter); break; end; gmtDemo, gmtRecord: begin GameState:= gsExit; exit end; gmtSave: begin RestoreTeamsFromSave; SetBinds(CurrentTeam^.Binds); StopMessages(gmLeft or gmRight or gmUp or gmDown); ResetSound; // restore previous sound state PlayMusic; GameType:= gmtLocal; AddVisualGear(0, 0, vgtTeamHealthSorter); AddVisualGear(0, 0, vgtSmoothWindBar); {$IFDEF IPHONEOS}InitIPC;{$ENDIF} {$IFNDEF PAS2C} with mobileRecord do if SaveLoadingEnded <> nil then SaveLoadingEnded(); {$ENDIF} end; end else ProcessGears end; inc(i) endend;end.