Make lowest line of Splash image frames transparent to work around scaling issues
The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano).
This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !(TARGET_OS_IPHONE)
#include <QString>
#include <QDir>
#include <QStringList>
#include <QPair>
extern QString * cProtoVer;
extern QString * cVersionString;
extern QString * cRevisionString;
extern QString * cHashString;
extern QString * cDataDir;
extern QString * cSafeFileNameRegExp;
extern QDir * bindir;
extern QDir * cfgdir;
extern QDir * datadir;
extern bool custom_config;
extern bool custom_data;
extern int cMaxTeams;
extern int cMaxHHs;
extern int cMinServerVersion;
extern unsigned char cInvertTextColorAt;
class QStandardItemModel;
extern QString * cDefaultAmmoStore;
extern QString * cEmptyAmmoStore;
extern int cAmmoNumber;
extern QList< QPair<QString, QString> > cDefaultAmmos;
extern QStringList cQuickGameMaps;
extern unsigned int colors[];
extern QString * netHost;
extern quint16 netPort;
//Current season, SEASON_NONE by default
extern int season;
//On the day of hedgewars birthday (Oct 31st) this variable is assigned
//with number of years past 2004 (foundation of hedgewars)
//Could be used to implement a text/graphic like "This is the xxth birthday of hedgewars" or similar
extern int years_since_foundation;
#endif
//Different seasons; assigned to season (int)
#define SEASON_NONE 0
#define SEASON_CHRISTMAS 2
#define SEASON_HWBDAY 4
#define SEASON_EASTER 8
#define SEASON_APRIL1 16
#define NETGAME_DEFAULT_SERVER "netserver.hedgewars.org"
#define NETGAME_DEFAULT_PORT 46631
#define HEDGEHOGS_PER_TEAM 8
//Selected engine exit codes, see hedgewars/uConsts.pas
#define HWENGINE_EXITCODE_OK 0
#define HWENGINE_EXITCODE_FATAL 52
// Default clan colors
// NOTE: Always keep this in sync with hedgewars/uVariables.pas (ClanColorArray)
// see https://en.wikipedia.org/wiki/List_of_colors
/*define HW_TEAMCOLOR_ARRAY {0xff007fff, /. azure ./ \
0xffdd0000, /. classic red ./ \
0xff3e9321, /. classic green ./ \
0xffa23dbb, /. classic purple ./ \
0xffffb347, /. pastel orange ./ \
0xffcfcfc4, /. pastel gray ./ \
0xffbff000, /. lime ./ \
0xffffef00, /. yellow ./ \
// add new colors here
0 }*/
/*
#define HW_TEAMCOLOR_ARRAY { 0xffd12b42, /. red ./ \
0xff4980c1, /. blue ./ \
0xff6ab530, /. green ./ \
0xffbc64c4, /. purple ./ \
0xffe76d14, /. orange ./ \
0xff3fb6e6, /. cyan ./ \
0xffe3e90c, /. yellow ./ \
0xff61d4ac, /. mint ./ \
0xfff1c3e1, /. pink ./ \
// add new colors here
0 }*/
/* another set. this one is a merge of mikade/bugq colours w/ a bit of channel feedback */
#define HW_TEAMCOLOR_ARRAY { 0xffff0204, /* red */ \
0xff4980c1, /* blue */ \
0xff1de6ba, /* teal */ \
0xffb541ef, /* purple */ \
0xffe55bb0, /* pink */ \
0xff20bf00, /* green */ \
0xfffe8b0e, /* orange */ \
0xff8f5902, /* brown */ \
0xffffff01, /* yellow */ \
/* add new colors here */ \
0 }