Make lowest line of Splash image frames transparent to work around scaling issues
The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano).
This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief MapModel class definition
*/
#ifndef HEDGEWARS_MAPMODEL_H
#define HEDGEWARS_MAPMODEL_H
#include <QStandardItemModel>
#include <QSortFilterProxyModel>
#include <QStringList>
#include <QTextStream>
#include <QHash>
#include <QMap>
#include <QIcon>
#include <QComboBox>
#include "DataManager.h"
/**
* @brief A model that vertically lists available maps
*
* @author sheepluva
* @since 0.9.18
*/
class MapModel : public QStandardItemModel
{
Q_OBJECT
public:
enum MapType {
Invalid,
GeneratedMap,
GeneratedMaze,
GeneratedPerlin,
HandDrawnMap,
MissionMap,
StaticMap,
FortsMap
};
/// a struct for holding the attributes of a map.
struct MapInfo
{
MapType type; ///< The map-type
QString name; ///< The internal name.
QString theme; ///< The theme to be used. (can be empty)
quint32 limit; ///< The maximum allowed number of hedgehogs.
QString scheme; ///< Default scheme name or "locked", for mission-maps.
QString weapons; ///< Default weaponset name or "locked", for missions-maps.
QString desc; ///< The brief 1-2 sentence description of the mission, for mission-maps.
bool dlc; ///< True if this map was not packaged with the game
};
MapModel(MapType maptype, QObject *parent = 0);
/**
* @brief Searches maps in model to find out if one exists
* @param map map of which to check existence
* @return true if it exists
*/
bool mapExists(const QString & map);
/**
* @brief Finds a map index (column, row) for a map name
* @param map map of which to find index+column
* @return QPair<int, int> with column, index, or (-1, -1) if map not found
*/
//QPair<int, int> findMap(const QString & map) const;
/**
* @brief Finds a map index for a map name
* @param map map of which to find index
* @return int of index, or -1 if map not found
*/
int findMap(const QString & map);
/**
* @brief Finds and returns a map item for a map name
* @param map map
* @return QStandardItem of map, or NULL if map not found
*/
QStandardItem * getMap(const QString & map);
// Static MapInfos for drawn and generated maps
static MapInfo MapInfoRandom, MapInfoMaze, MapInfoPerlin, MapInfoDrawn, MapInfoForts;
/// Loads the maps
bool loadMaps();
/// returns this model but excluding DLC themes
QSortFilterProxyModel * withoutDLC();
private:
/// map index lookup table. QPair<int, int> contains: <column, index>
//QHash<QString, QPair<int, int> > m_mapIndexes;
QHash<QString, int> m_mapIndexes;
MapType m_maptype;
bool m_loaded;
QSortFilterProxyModel * m_filteredNoDLC;
/**
* @brief Creates a QStandardItem, that holds the map info and item appearance.
* The used role for the data is Qt::UserRole + 1.
* @param icon the icon to be displayed (can be an empty QIcon()).
* @param caption the text to be displayed.
* @param type the type of the map.
* @param name the internal name of the map.
* @param theme the theme of the map (or empty if none).
* @param limit the hedgehog limit of the map.
* @param scheme mission map: default scheme name or "locked".
* @param weapons mission map: default weaponset name or "locked".
* @param desc mission map: description of mission.
* @return pointer to item representing the map info: at Qt::UserRole + 1.
*/
static QStandardItem * infoToItem(
const QIcon & icon,
const QString caption,
MapType type = Invalid,
QString name = "",
QString theme = "",
quint32 limit = 0,
QString scheme = "",
QString weapons = "",
QString desc = "",
bool dlc = false);
};
Q_DECLARE_METATYPE(MapModel::MapInfo)
#endif // HEDGEWARS_MAPMODEL_H