Make lowest line of Splash image frames transparent to work around scaling issues
The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano).
This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief RoomsListModel class implementation
*/
#include <QBrush>
#include <QColor>
#include <QIcon>
#include "roomslistmodel.h"
#include "MapModel.h"
RoomsListModel::RoomsListModel(QObject *parent) :
QAbstractTableModel(parent),
c_nColumns(9)
{
m_headerData = QStringList();
m_headerData << tr("In progress");
m_headerData << tr("Room Name");
//: Caption of the column for the number of connected clients in the list of rooms
m_headerData << tr("C");
//: Caption of the column for the number of teams in the list of rooms
m_headerData << tr("T");
m_headerData << tr("Owner");
m_headerData << tr("Map");
m_headerData << tr("Script");
m_headerData << tr("Rules");
m_headerData << tr("Weapons");
m_staticMapModel = DataManager::instance().staticMapModel();
m_missionMapModel = DataManager::instance().missionMapModel();
}
QVariant RoomsListModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if(orientation == Qt::Vertical || role != Qt::DisplayRole)
return QVariant();
else
return QVariant(m_headerData.at(section));
}
int RoomsListModel::rowCount(const QModelIndex & parent) const
{
if(parent.isValid())
return 0;
else
return m_data.size();
}
int RoomsListModel::columnCount(const QModelIndex & parent) const
{
if(parent.isValid())
return 0;
else
return c_nColumns;
}
QVariant RoomsListModel::data(const QModelIndex &index, int role) const
{
int column = index.column();
int row = index.row();
// invalid index
if (!index.isValid())
return QVariant();
// invalid row
if ((row < 0) || (row >= m_data.size()))
return QVariant();
// invalid column
if ((column < 0) || (column >= c_nColumns))
return QVariant();
// not a role we have data for
if (role != Qt::DisplayRole)
// only custom-align counters
if ((role != Qt::TextAlignmentRole)
|| ((column != PlayerCountColumn) && (column != TeamCountColumn)))
// only decorate name column
if ((role != Qt::DecorationRole) || (column != NameColumn))
// only dye map column
if ((role != Qt::ForegroundRole) || (column != MapColumn))
return QVariant();
// decorate room name based on room state
if (role == Qt::DecorationRole)
{
const QIcon roomBusyIcon(":/res/iconDamage.png");
const QIcon roomBusyIconGreen(":/res/iconDamageLockG.png");
const QIcon roomBusyIconRed(":/res/iconDamageLockR.png");
const QIcon roomWaitingIcon(":/res/iconTime.png");
const QIcon roomWaitingIconGreen(":/res/iconTimeLockG.png");
const QIcon roomWaitingIconRed(":/res/iconTimeLockR.png");
QString flags = m_data.at(row).at(StateColumn);
if (flags.contains("g"))
{
if (flags.contains("j"))
return QVariant(roomBusyIconRed);
else if (flags.contains("p"))
return QVariant(roomBusyIconGreen);
else
return QVariant(roomBusyIcon);
}
else
{
if (flags.contains("j"))
return QVariant(roomWaitingIconRed);
else if (flags.contains("p"))
return QVariant(roomWaitingIconGreen);
else
return QVariant(roomWaitingIcon);
}
}
QString content = m_data.at(row).at(column);
if (role == Qt::DisplayRole)
{
// display room names
if (column == 5)
{
// special names
if (content[0] == '+')
{
if (content == "+rnd+") return tr("Random Map");
if (content == "+maze+") return tr("Random Maze");
if (content == "+perlin+") return tr("Random Perlin");
if (content == "+drawn+") return tr("Hand-drawn");
if (content == "+forts+") return tr("Forts");
}
// prefix ? if map not available
if (!m_staticMapModel->mapExists(content) &&
!m_missionMapModel->mapExists(content))
return QString ("? %1").arg(content);
}
return content;
}
// dye map names red if map not available
if (role == Qt::ForegroundRole)
{
if (content == "+rnd+" ||
content == "+maze+" ||
content == "+perlin+" ||
content == "+drawn+" ||
content == "+forts+" ||
m_staticMapModel->mapExists(content) ||
m_missionMapModel->mapExists(content))
return QVariant();
else
return QBrush(QColor("darkred"));
}
if (role == Qt::TextAlignmentRole)
{
return (int)(Qt::AlignHCenter | Qt::AlignVCenter);
}
Q_ASSERT(false);
return QVariant();
}
void RoomsListModel::setRoomsList(const QStringList & rooms)
{
beginResetModel();
m_data.clear();
int nRooms = rooms.size();
for (int i = 0; i < nRooms; i += c_nColumns)
{
QStringList l;
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
l.reserve(c_nColumns); // small optimisation not supported in old Qt
#endif
for (int t = 0; t < c_nColumns; t++)
{
l.append(rooms[i + t]);
}
m_data.append(l);
}
endResetModel();
}
void RoomsListModel::addRoom(const QStringList & info)
{
beginInsertRows(QModelIndex(), 0, 0);
m_data.prepend(info);
endInsertRows();
}
int RoomsListModel::rowOfRoom(const QString & name)
{
int size = m_data.size();
if (size < 1)
return -1;
int i = 0;
// search for record with matching room name
while(m_data[i].at(NameColumn) != name)
{
i++;
if(i >= size)
return -1;
}
return i;
}
void RoomsListModel::removeRoom(const QString & name)
{
int i = rowOfRoom(name);
if (i < 0)
return;
beginRemoveRows(QModelIndex(), i, i);
m_data.removeAt(i);
endRemoveRows();
}
void RoomsListModel::updateRoom(const QString & name, const QStringList & info)
{
int i = rowOfRoom(name);
if (i < 0)
return;
m_data[i] = info;
emit dataChanged(index(i, 0), index(i, columnCount(QModelIndex()) - 1));
}