QTfrontend/sdlkeys.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 11 Jul 2019 16:24:09 +0200
changeset 15252 c10e9261ab9c
parent 14896 12ffbbf81ee1
permissions -rw-r--r--
Make lowest line of Splash image frames transparent to work around scaling issues The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano). This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "sdlkeys.h"

#include <QtGlobal>

char sdlkeys[1024][2][128] =
{
    // Mouse
    {"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
    {"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
    {"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
    {"mousex1", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X1 button ")},
    {"mousex2", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X2 button")},
    {"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
    {"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},

    // Keyboard
    {"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
    {"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
    {"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
    {"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
    {"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
    {"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
    {"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
    {"'", "'"},
    {",", ","},
    {"-", "-"},
    {".", "."},
    {"/", "/"},
    {"0", "0"},
    {"1", "1"},
    {"2", "2"},
    {"3", "3"},
    {"4", "4"},
    {"5", "5"},
    {"6", "6"},
    {"7", "7"},
    {"8", "8"},
    {"9", "9"},
    {";", ";"},
    {"[", "["},
    {"\\", "\\"},
    {"]", "]"},
    {"`", "`"},
    {"a", "A"},
    {"b", "B"},
    {"c", "C"},
    {"d", "D"},
    {"e", "E"},
    {"f", "F"},
    {"g", "G"},
    {"h", "H"},
    {"i", "I"},
    {"j", "J"},
    {"k", "K"},
    {"l", "L"},
    {"m", "M"},
    {"n", "N"},
    {"o", "O"},
    {"p", "P"},
    {"q", "Q"},
    {"r", "R"},
    {"s", "S"},
    {"t", "T"},
    {"u", "U"},
    {"v", "V"},
    {"w", "W"},
    {"x", "X"},
    {"y", "Y"},
    {"z", "Z"},
    {"keypad_0", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 0")},
    {"keypad_1", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 1")},
    {"keypad_2", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 2")},
    {"keypad_3", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 3")},
    {"keypad_4", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 4")},
    {"keypad_5", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 5")},
    {"keypad_6", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 6")},
    {"keypad_7", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 7")},
    {"keypad_8", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 8")},
    {"keypad_9", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 9")},
    {"keypad_.", QT_TRANSLATE_NOOP("binds (keys)", "Keypad .")},
    {"keypad_/", QT_TRANSLATE_NOOP("binds (keys)", "Keypad /")},
    {"keypad_*", QT_TRANSLATE_NOOP("binds (keys)", "Keypad *")},
    {"keypad_-", QT_TRANSLATE_NOOP("binds (keys)", "Keypad -")},
    {"keypad_+", QT_TRANSLATE_NOOP("binds (keys)", "Keypad +")},
    {"keypad_enter", QT_TRANSLATE_NOOP("binds (keys)", "Keypad Enter")},
    {"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
    {"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
    {"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
    {"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
    {"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
    {"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
    {"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
    {"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
    {"pageup", QT_TRANSLATE_NOOP("binds (keys)", "PageUp")},
    {"pagedown", QT_TRANSLATE_NOOP("binds (keys)", "PageDown")},
    {"f1", "F1"},
    {"f2", "F2"},
    {"f3", "F3"},
    {"f4", "F4"},
    {"f5", "F5"},
    {"f6", "F6"},
    {"f7", "F7"},
    {"f8", "F8"},
    {"f9", "F9"},
    {"f10", "F10"},
    {"f11", "F11"},
    {"f12", "F12"},
    {"f13", "F13"},
    {"f14", "F14"},
    {"f15", "F15"},
    {"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Numlock")},
    {"capslock", QT_TRANSLATE_NOOP("binds (keys)", "CapsLock")},
    {"scrolllock", QT_TRANSLATE_NOOP("binds (keys)", "ScrollLock")},
    {"menu", QT_TRANSLATE_NOOP("binds (keys)", "Menu")},
    {"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right Shift")},
    {"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left Shift")},
    {"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right Ctrl")},
    {"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left Ctrl")},
    {"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right Alt")},
    {"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left Alt")},
    //: Windows key / Command key / Meta key /Super key (right)
    {"right_gui", QT_TRANSLATE_NOOP("binds (keys)", "Right GUI")},
    //: Windows key / Command key / Meta key /Super key (left)
    {"left_gui", QT_TRANSLATE_NOOP("binds (keys)", "Left GUI")}
};

// helper list for sdlkeys. true for keyboard keys, false for other
bool sdlkeys_iskeyboard[1024];

// button name definitions for Microsoft's XBox360 controller
// don't modify button order!
char xb360buttons[10][128] =
{
    QT_TRANSLATE_NOOP("binds (keys)", "A button"),
    QT_TRANSLATE_NOOP("binds (keys)", "B button"),
    QT_TRANSLATE_NOOP("binds (keys)", "X button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
    QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
    QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
};

// axis name definitions for Microsoft's XBox360 controller
// don't modify axis order!
char xbox360axes[][128] =
{
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
};
char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad");

// Generic controller binding names
//: Game controller axis direction. %1 = axis number, %2 = direction
char controlleraxis[128] = QT_TRANSLATE_NOOP("binds (keys)", "Axis %1 %2");
//: Game controller button. %1 = button number
char controllerbutton[128] = QT_TRANSLATE_NOOP("binds (keys)", "Button %1");
//: Game controller D-pad button. %1 = D-pad number, %2 = direction
char controllerhat[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad %1 %2");
char controllerup[128] = QT_TRANSLATE_NOOP("binds (keys)", "Up");
char controllerdown[128] = QT_TRANSLATE_NOOP("binds (keys)", "Down");
char controllerleft[128] = QT_TRANSLATE_NOOP("binds (keys)", "Left");
char controllerright[128] = QT_TRANSLATE_NOOP("binds (keys)", "Right");

//: Special entry in key selection when an action has no control assigned
char unboundcontrol[128] = QT_TRANSLATE_NOOP("binds (keys)", "(Don't use)");