isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
{-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-}
module Main where
import Network.Socket
import Network.BSD
import Control.Concurrent.Chan
import qualified Control.Exception as E
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import ServerCore
#if defined(OFFICIAL_SERVER)
import ConfigFile
#endif
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
setupLoggers :: IO ()
setupLoggers = do
updateGlobalLogger "Clients" (setLevel NOTICE)
updateGlobalLogger "Core" (setLevel NOTICE)
server :: ServerInfo -> IO ()
server si = do
proto <- getProtocolNumber "tcp"
E.bracket
(socket AF_INET Stream proto)
sClose
(\sock -> do
setSocketOption sock ReuseAddr 1
bindSocket sock (SockAddrInet (listenPort si) iNADDR_ANY)
listen sock maxListenQueue
startServer si{serverSocket = Just sock}
)
handleRestart :: ShutdownException -> IO ()
handleRestart ShutdownException = do
noticeM "Core" "Shutting down"
return ()
main :: IO ()
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
_ <- installHandler sigPIPE Ignore Nothing
_ <- installHandler sigCHLD Ignore Nothing
#endif
setupLoggers
dbQueriesChan <- newChan
coreChan' <- newChan
serverInfo' <- getOpts $ newServerInfo coreChan' dbQueriesChan Nothing Nothing
#if defined(OFFICIAL_SERVER)
si <- readServerConfig serverInfo'
#else
let si = serverInfo'
#endif
(server si) `E.catch` handleRestart