hedgewars/uGame.pas
author Xeli
Fri, 16 Sep 2011 20:39:14 +0200
branchhedgeroid
changeset 5938 c186c454779d
parent 5824 2e5835130d9a
child 6328 d14adf1c7721
permissions -rw-r--r--
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uGame;
interface

procedure DoGameTick(Lag: LongInt);

////////////////////
   implementation
////////////////////
uses uKeys, uTeams, uIO, uAI, uGears, uSound, uMobile, uVisualGears, uTypes, uVariables, uTouch;

procedure DoGameTick(Lag: LongInt);
var i: LongInt;
begin
if isPaused then exit;
if (not CurrentTeam^.ExtDriven) then
    begin
    NetGetNextCmd; // its for the case of receiving "/say" message
    isInLag:= false;
    SendKeepAliveMessage(Lag)
    end;
if Lag > 100 then Lag:= 100
else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then Lag:= 2500;

if (GameType = gmtDemo) then 
    if isSpeed then Lag:= Lag * 10
    else
        if cOnlyStats then Lag:= High(LongInt);
PlayNextVoice;
i:= 1;
while (GameState <> gsExit) and (i <= Lag) do
    begin
    if not CurrentTeam^.ExtDriven then
       begin
       if CurrentHedgehog^.BotLevel <> 0 then ProcessBot;
       ProcessGears;
       ProcessTouch;
       end else
       begin
       NetGetNextCmd;
       if isInLag then
          case GameType of
                gmtNet: begin
                        // just update the health bars
                        AddVisualGear(0, 0, vgtTeamHealthSorter);
                        break;
                        end;
               gmtDemo: begin
                        GameState:= gsExit;
                        exit
                        end;
               gmtSave: begin
                        RestoreTeamsFromSave;
                        SetBinds(CurrentTeam^.Binds);
                        //CurrentHedgehog^.Gear^.Message:= 0; <- produces bugs with further save restoring and demos
                        isSoundEnabled:= isSEBackup;
                        PlayMusic;
                        GameType:= gmtLocal;
                        AddVisualGear(0, 0, vgtTeamHealthSorter);
                        AddVisualGear(0, 0, vgtSmoothWindBar);
                        {$IFDEF IPHONEOS}InitIPC;{$ENDIF}
                        uMobile.SaveFinished();
                        end;
               end
          else ProcessGears
       end;
    inc(i)
    end
end;

end.