Fix a bug screwing team selection up in network game
(REMOVETEAM message doesn't have teamID, and after
removing the team QMap still contains old info, when
add and remove team with the same name, total hedgehogs
number will be decreased by first team hh number)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _CHAT_WIDGET_INCLUDED
#define _CHAT_WIDGET_INCLUDED
#include <QWidget>
#include <QString>
#include <QGridLayout>
class QListWidget;
class QLineEdit;
class HWChatWidget : public QWidget
{
Q_OBJECT
public:
HWChatWidget(QWidget* parent=0);
public slots:
void onChatStringFromNet(const QStringList& str);
void nickAdded(const QString& nick);
void nickRemoved(const QString& nick);
void clear();
signals:
void chatLine(const QString& str);
private:
QGridLayout mainLayout;
QListWidget* chatText;
QListWidget* chatNicks;
QLineEdit* chatEditLine;
private slots:
void returnPressed();
};
#endif // _CHAT_WIDGET_INCLUDED