Fix a bug screwing team selection up in network game
(REMOVETEAM message doesn't have teamID, and after
removing the team QMap still contains old info, when
add and remove team with the same name, total hedgehogs
number will be decreased by first team hh number)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef GAMECONFIGWIDGET_H
#define GAMECONFIGWIDGET_H
#include <QWidget>
#include <QStringList>
#include <QGroupBox>
#include "mapContainer.h"
class QCheckBox;
class QVBoxLayout;
class QSpinBox;
class QLabel;
class GameCFGWidget : public QGroupBox
{
Q_OBJECT
public:
GameCFGWidget(QWidget* parent, bool externalControl=false);
quint32 getGameFlags() const;
QString getCurrentSeed() const;
QString getCurrentMap() const;
QString getCurrentTheme() const;
quint32 getInitHealth() const;
quint32 getTurnTime() const;
QStringList getFullConfig() const;
QString getNetAmmo() const; // FIXME: hack - this class should contain all ammo states itself
QComboBox* WeaponsName;
public slots:
void setSeed(const QString & seed);
void setMap(const QString & map);
void setTheme(const QString & theme);
void setInitHealth(quint32 health);
void setTurnTime(quint32 time);
void setFortsMode(bool value);
void setNetAmmo(const QString& name, const QString& ammo);
signals:
void seedChanged(const QString & seed);
void mapChanged(const QString & map);
void themeChanged(const QString & theme);
void initHealthChanged(quint32 health);
void turnTimeChanged(quint32 time);
void fortsModeChanged(bool value);
void newWeaponsName(const QString& weapon);
private:
QCheckBox * CB_mode_Forts;
QGridLayout mainLayout;
HWMapContainer* pMapContainer;
QSpinBox * SB_TurnTime;
QSpinBox * SB_InitHealth;
QLabel * L_TurnTime;
QLabel * L_InitHealth;
QString curNetAmmoName;
QString curNetAmmo;
private slots:
void onSeedChanged(const QString & seed);
void onMapChanged(const QString & map);
void onThemeChanged(const QString & theme);
void onInitHealthChanged(int health);
void onTurnTimeChanged(int time);
void onFortsModeChanged(bool value);
};
#endif // GAMECONFIGWIDGET_H