QTfrontend/netserver.cpp
author unc0rr
Mon, 29 Sep 2008 22:14:23 +0000
changeset 1301 c6fe8a4bfd34
parent 1066 1f1b3686a2b0
child 1374 f33fa81e583d
permissions -rw-r--r--
Fix a bug screwing team selection up in network game (REMOVETEAM message doesn't have teamID, and after removing the team QMap still contains old info, when add and remove team with the same name, total hedgehogs number will be decreased by first team hh number)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "netserver.h"
#include "netconnectedclient.h"

#include <QTcpServer>
#include <QTcpSocket>
#include <QMessageBox>

#include <algorithm>

extern char delimeter;

bool HWNetServer::StartServer(quint16 port)
{
  ds_port = port;
  hhnum=0;
  IPCServer = new QTcpServer(this);

  connect(IPCServer, SIGNAL(newConnection()), this, SLOT(NewConnection()));

  return IPCServer->listen(QHostAddress::Any, ds_port);
}

void HWNetServer::StopServer()
{
  QList<HWConnectedClient*>::iterator it;
  for(it=connclients.begin(); it!=connclients.end(); ++it) {
    ClientDisconnect(*it);
  }
  IPCServer->close();
}

void HWNetServer::NewConnection()
{
  QTcpSocket* client = IPCServer->nextPendingConnection();
  if(!client) return;
  connclients.push_back(new HWConnectedClient(this, client));
  connect(connclients.back(), SIGNAL(HWClientDisconnected(HWConnectedClient*)),
	  this, SLOT(ClientDisconnect(HWConnectedClient*)));
}

void HWNetServer::ClientDisconnect(HWConnectedClient* client)
{
  QList<HWConnectedClient*>::iterator it=std::find(connclients.begin(), connclients.end(), client);
  if(it==connclients.end())
  {
    qWarning("Unknown client disconnected");
    return;
  }
  for(QList<QStringList>::iterator tmIt=(*it)->m_teamsCfg.begin(); tmIt!=(*it)->m_teamsCfg.end(); ++tmIt) {
    sendOthers(*it, QString("REMOVETEAM:")+delimeter+*(tmIt->begin()) + delimeter + *(tmIt->begin()+1));
  }
  sendOthers(*it, QString("LEFT")+delimeter+client->client_nick);
  connclients.erase(it);
  //teamChanged();
}

QString HWNetServer::getRunningHostName() const
{
  return IPCServer->serverAddress().toString();
}

quint16 HWNetServer::getRunningPort() const
{
  return ds_port;
}

HWConnectedClient* HWNetServer::getChiefClient() const
{
  for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
    // watch for first fully connected client (with confirmed nick)
    if((*it)->getClientNick()!="") return *it;
  }
  return 0;
}

bool HWNetServer::isChiefClient(HWConnectedClient* cl) const
{
  return getChiefClient()==cl;
}

QMap<QString, QStringList> HWNetServer::getGameCfg() const
{
  return m_gameCfg;
}

bool HWNetServer::haveNick(const QString& nick) const
{
  for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
    if((*it)->getClientNick()==nick) {
      return true;
    }
  }
  return false;
}

void HWNetServer::sendNicks(HWConnectedClient* cl) const
{
  for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
      cl->RawSendNet(QString("JOINED")+delimeter+(*it)->client_nick);
  }
}

QList<QStringList> HWNetServer::getTeamsConfig() const
{
  QList<QStringList> lst;
  for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
    try {
      lst+=(*it)->getTeamNames();
    } catch(HWConnectedClient::NoTeamNameException& e) {
    }
  }
  return lst;
}

bool HWNetServer::shouldStart(HWConnectedClient* client)
{
  QList<HWConnectedClient*>::iterator it=std::find(connclients.begin(), connclients.end(), client);
  if(it==connclients.end() || *it!=client) return false;
  for(it=connclients.begin(); it!=connclients.end(); ++it) {
    if(!(*it)->isReady()) return false;
  }
  return true;
}

void HWNetServer::resetStart()
{
  QList<HWConnectedClient*>::iterator it;
  for(it=connclients.begin(); it!=connclients.end(); ++it) {
    (*it)->readyToStart=false;
  }
}

QString HWNetServer::prepareConfig(QStringList lst)
{
  QString msg=lst.join((QString)delimeter)+delimeter;
  for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) {
    if(!(*it)->isReady()) continue;
    msg+=(*it)->getHedgehogsDescription()+delimeter;
  }
  return msg;
}

void HWNetServer::sendAll(QString gameCfg)
{
  for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) {
    (*it)->RawSendNet(gameCfg);
  }
}

void HWNetServer::sendOthers(HWConnectedClient* this_cl, QString gameCfg)
{
  for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) {
    if(*it==this_cl) continue;
    (*it)->RawSendNet(gameCfg);
  }
}