Fix a bug screwing team selection up in network game
(REMOVETEAM message doesn't have teamID, and after
removing the team QMap still contains old info, when
add and remove team with the same name, total hedgehogs
number will be decreased by first team hh number)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007, 2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _NET_WWWSERVER_INCLUDED
#define _NET_WWWSERVER_INCLUDED
#include <QObject>
#include "netregister.h"
class QHttp;
class QTimer;
class HWNetWwwServer : public HWNetRegisterServer
{
Q_OBJECT
public:
HWNetWwwServer(QObject *parent, const QString & descr, quint16 port);
public slots:
void unregister();
private slots:
void onClientRead(int id, bool error);
void updateInList();
private:
QHttp * http;
QTimer * timer;
QString servid, servkey;
bool destroyPosted;
int destroyPostId;
};
#endif // _NET_WWWSERVER_INCLUDED