QTfrontend/teamselect.h
author unc0rr
Mon, 29 Sep 2008 22:14:23 +0000
changeset 1301 c6fe8a4bfd34
parent 1066 1f1b3686a2b0
child 1475 bab5650fc894
permissions -rw-r--r--
Fix a bug screwing team selection up in network game (REMOVETEAM message doesn't have teamID, and after removing the team QMap still contains old info, when add and remove team with the same name, total hedgehogs number will be decreased by first team hh number)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _TEAM_SELECT_INCLUDED
#define _TEAM_SELECT_INCLUDED

#include <QGroupBox>
#include <QVBoxLayout>
#include <QColor>
#include <QMultiMap>

#include "team.h"

class TeamSelWidget;
class FrameTeams;
class QFrame;
class QPushButton;

using namespace std;

class TeamSelWidget : public QGroupBox
{
  Q_OBJECT

 public:
  TeamSelWidget(QWidget* parent);
  void setAcceptOuter(bool acceptOuter);
  void removeNetTeam(const HWTeam& team);
  void resetPlayingTeams(const QList<HWTeam>& teamslist);
  bool isPlaying(HWTeam team) const;
  QList<HWTeam> getPlayingTeams() const;
  QList<HWTeam> getDontPlayingTeams() const;
  void setNonInteractive();

 public slots:
  void addTeam(HWTeam team);
  void netTeamStatusChanged(const HWTeam& team);
  void changeHHNum(const HWTeam&);
  void changeTeamColor(const HWTeam&);
  void changeTeamStatus(HWTeam team);

 signals:
  void setEnabledGameStart(bool);
  void SetupClicked();
  void teamWillPlay(HWTeam team);
  void teamNotPlaying(const HWTeam& team);
  void hhogsNumChanged(const HWTeam&);
  void teamColorChanged(const HWTeam&);
  void acceptRequested(HWTeam team);

 private slots:
  void pre_changeTeamStatus(HWTeam);
  void hhNumChanged(const HWTeam& team);
  void proxyTeamColorChanged(const HWTeam& team);

 private:
  void addScrArea(FrameTeams* pfteams, QColor color, int maxHeight);
  FrameTeams* frameDontPlaying;
  FrameTeams* framePlaying;

  QVBoxLayout mainLayout;
  bool m_acceptOuter;

  QList<HWTeam> curPlayingTeams;
  QList<HWTeam> curDontPlayingTeams;
};

#endif // _TEAM_SELECT_INCLUDED