gameServer/NetRoutines.hs
author nemo
Tue, 23 Oct 2012 11:14:08 -0400
changeset 7802 c7f5c3bd7f8c
parent 7766 98edc0724a28
child 8242 6735a8ce1946
permissions -rw-r--r--
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where

import Network.Socket
import Control.Concurrent.Chan
import Data.Time
import Control.Monad
import Data.Unique
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients

acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $
        do
        (sock, sockAddr) <- Network.Socket.accept servSock

        clientHost <- sockAddr2String sockAddr

        currentTime <- getCurrentTime

        sendChan' <- newChan

        uid <- newUnique

        let newClient =
                (ClientInfo
                    uid
                    sendChan'
                    sock
                    clientHost
                    currentTime
                    ""
                    ""
                    False
                    0
                    lobbyId
                    0
                    False
                    False
                    False
                    False
                    Nothing
                    0
                    )

        writeChan chan $ Accept newClient
        return ()