QTfrontend/SDLs.h
author nemo
Sun, 17 Apr 2011 12:48:32 -0400
changeset 5151 cbadb9fa52fc
parent 4976 088d40d8aba2
child 6164 62aa418ed214
permissions -rw-r--r--
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef SDLS_H
#define SDLS_H


#include <QStringList>
#include "SDL_mixer.h"


class SDLInteraction : public QObject
{
    Q_OBJECT

private:
    Mix_Music *music;
    int musicInitialized;

public:
    SDLInteraction();
    ~SDLInteraction();
    QStringList getResolutions() const;
    void addGameControllerKeys() const;
    void StartMusic();
    void StopMusic();
    void SDLMusicInit();
};


#endif