An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
{-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-}
module Main where
import Network.Socket
import Network.BSD
import Control.Concurrent.Chan
import qualified Control.Exception as E
import System.Log.Logger
import System.Process
-----------------------------------
import Opts
import CoreTypes
import ServerCore
#if defined(OFFICIAL_SERVER)
import ConfigFile
#endif
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
setupLoggers :: IO ()
setupLoggers =
updateGlobalLogger "Clients"
(setLevel NOTICE)
server :: ServerInfo -> IO ()
server si = do
proto <- getProtocolNumber "tcp"
E.bracket
(socket AF_INET Stream proto)
sClose
(\sock -> do
setSocketOption sock ReuseAddr 1
bindSocket sock (SockAddrInet (listenPort si) iNADDR_ANY)
listen sock maxListenQueue
startServer si sock
)
handleRestart :: ShutdownException -> IO ()
handleRestart ShutdownException = return ()
handleRestart RestartException = do
_ <- createProcess (proc "./hedgewars-server" [])
return ()
main :: IO ()
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
_ <- installHandler sigPIPE Ignore Nothing
_ <- installHandler sigCHLD Ignore Nothing
#endif
setupLoggers
dbQueriesChan <- newChan
coreChan' <- newChan
serverInfo' <- getOpts $ newServerInfo coreChan' dbQueriesChan Nothing
#if defined(OFFICIAL_SERVER)
si <- readServerConfig serverInfo'
#else
let si = serverInfo'
#endif
(server si) `E.catch` handleRestart