Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions
/*
* Copyright (C) 2008 Remko Troncon
*/
#include "AutoUpdater.h"
AutoUpdater::~AutoUpdater()
{
}