Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions
{-# LANGUAGE CPP #-}
module Main where
import System.IO
import Control.Concurrent
import Network
import Control.OldException
import Control.Monad
import System.Random
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
session1 nick room = ["NICK", nick, "", "PROTO", "32", ""]
testing = Control.OldException.handle print $ do
putStrLn "Start"
sock <- connectTo "127.0.0.1" (PortNumber 46631)
num1 <- randomRIO (70000::Int, 70100)
num2 <- randomRIO (0::Int, 2)
num3 <- randomRIO (0::Int, 5)
let nick1 = 'n' : show num1
let room1 = 'r' : show num2
mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (300::Int, 590) >>= threadDelay) $ session1 nick1 room1
mapM_ (\x -> hPutStrLn sock x >> hFlush sock) $ concatMap (\x -> ["CHAT_MSG", show x, ""]) [1..]
hClose sock
putStrLn "Finish"
forks = testing
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
installHandler sigPIPE Ignore Nothing;
#endif
forks