Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$IFNDEF FPC}
{$ERROR Only FreePascal Compiler is supported!}
{$ENDIF}
{$MACRO ON}
{$MODE OBJFPC}
{$DEFINE GLunit:=GL}
{$WRITEABLECONST OFF}
{$IMPLICITEXCEPTIONS OFF}
{$VARSTRINGCHECKS ON}
{$DEFINE USE_LUA_SCRIPT}
{$IFDEF ANDROID}
{$DEFINE MOBILE}
{$DEFINE USE_SDLTHREADS}
{$DEFINE USE_CONTEXT_RESTORE}
{$DEFINE Java_Prefix:= 'Java_org_hedgewars_hedgeroid_EngineProtocol_PascalExports_'}
{$ENDIF}
{$IFDEF IPHONEOS}
{$DEFINE MOBILE}
{$ENDIF}
{$IFDEF MOBILE}
{$DEFINE SDL13}
{$DEFINE HWLIBRARY}
{$DEFINE S3D_DISABLED}
{$DEFINE GLunit:=gles11}
{$DEFINE USE_LANDSCAPE_AMMOMENU}
{$DEFINE USE_TOUCH_INTERFACE}
{$ELSE}
{$DEFINE USE_AM_NUMCOLUMN}
{$ENDIF}
{$IFDEF WIN32}
{$DEFINE USE_CONTEXT_RESTORE}
{$ENDIF}
{$IFDEF DARWIN}
{$IFNDEF IPHONEOS}
{$DEFINE USE_CONTEXT_RESTORE}
{$ENDIF}
{$ENDIF}
{$IFDEF PAS2C}
{$DEFINE NOCONSOLE}
{$DEFINE USE_SDLTHREADS}
{$ENDIF}
{$DEFINE _S:=}
{$DEFINE _P:=}
//{$DEFINE TRACEAIACTIONS}
//{$DEFINE COUNTTICKS}