Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions
@echo off
:edit these variables if you need
SET PASCAL=C:\FPC\2.4.4\bin\i386-win32\
SET QTDIR=C:\QtSDK\Desktop\Qt\4.7.4\mingw\bin
SET PATH=%PATH%;%PASCAL%
:SETUP
cd ..
if not exist bin mkdir bin
cd bin
echo Copying the DLLs...
xcopy /d/y ..\misc\winutils\bin\* .
xcopy /d/y %QTDIR%\QtCore4.dll .
xcopy /d/y %QTDIR%\QtGui4.dll .
xcopy /d/y %QTDIR%\QtNetwork4.dll .
xcopy /d/y %QTDIR%\libgcc_s_dw2-1.dll .
xcopy /d/y %QTDIR%\mingwm10.dll .
echo Setting up the environment...
call %QTDIR%\qtenv2.bat
echo Running cmake...
set errorlevel=
cmake -G "MinGW Makefiles" -DCMAKE_INCLUDE_PATH="%CD%\..\misc\winutils\include" -DCMAKE_LIBRARY_PATH="%CD%\..\misc\winutils\lib" ..
if %errorlevel% NEQ 0 goto exit
echo Running make...
set errorlevel=
mingw32-make -lSDL -lSDL_Mixer install
if %errorlevel% NEQ 0 goto exit
echo Creating shortcut...
if /i "%PROGRAMFILES(X86)%"=="" (
COPY /y ..\misc\winutils\Hedgewars_x86.lnk C:\%HOMEPATH%\Desktop\Hedgewars.lnk
) else (
COPY /y ..\misc\winutils\Hedgewars_x64.lnk C:\%HOMEPATH%\Desktop\Hedgewars.lnk
)
echo ALL DONE, Hedgewars has been successfully compiled and installed
:exit
cd ../tools
pause