update some files for new graphics and new ios4.2
most importantly rotation finally seems to work on iphone
also fix two glitches for old gen devices
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
function CheckNoTeamOrHH: boolean;
var bRes: boolean;
begin
bRes:= (CurrentTeam = nil) or (CurrentHedgehog^.Gear = nil);
{$IFDEF DEBUGFILE}
if bRes then
if CurrentTeam = nil then AddFileLog('CONSOLE: CurTeam = nil')
else AddFileLog('CONSOLE: CurTeam <> nil, Gear = nil');
{$ENDIF}
CheckNoTeamOrHH:= bRes;
end;
////////////////////////////////////////////////////////////////////////////////
procedure chQuit(var s: shortstring);
const prevGState: TGameState = gsConfirm;
begin
s:= s; // avoid compiler hint
if GameState <> gsConfirm then
begin
prevGState:= GameState;
GameState:= gsConfirm
end else
GameState:= prevGState
end;
procedure chConfirm(var s: shortstring);
begin
s:= s; // avoid compiler hint
if GameState = gsConfirm then
begin
SendIPC('Q');
GameState:= gsExit
end
else
begin
GameState:= gsChat;
KeyPressChat(27);
KeyPressChat(47);
KeyPressChat(116);
KeyPressChat(101);
KeyPressChat(97);
KeyPressChat(109);
KeyPressChat(32)
end
end;
procedure chCheckProto(var s: shortstring);
var i, c: LongInt;
begin
if isDeveloperMode then
begin
val(s, i, c);
if (c <> 0) or (i = 0) then exit;
TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true);
TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true)
end
end;
procedure chAddTeam(var s: shortstring);
var Color: Longword;
ts, cs: shortstring;
begin
cs:= '';
ts:= '';
if isDeveloperMode then
begin
SplitBySpace(s, cs);
SplitBySpace(cs, ts);
val(cs, Color);
TryDo(Color <> 0, 'Error: black team color', true);
// color is always little endian so the mask must be constant also in big endian archs
Color:= Color or $FF000000;
AddTeam(Color);
CurrentTeam^.TeamName:= ts;
CurrentTeam^.PlayerHash:= s;
if GameType in [gmtDemo, gmtSave] then CurrentTeam^.ExtDriven:= true;
CurrentTeam^.voicepack:= AskForVoicepack('Default')
end
end;
procedure chTeamLocal(var s: shortstring);
begin
s:= s; // avoid compiler hint
if not isDeveloperMode then exit;
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/rdriven"', true);
CurrentTeam^.ExtDriven:= true
end;
procedure chGrave(var s: shortstring);
begin
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
CurrentTeam^.GraveName:= s
end;
procedure chFort(var s: shortstring);
begin
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/fort"', true);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
CurrentTeam^.FortName:= s
end;
procedure chVoicepack(var s: shortstring);
begin
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/voicepack"', true);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
CurrentTeam^.voicepack:= AskForVoicepack(s)
end;
procedure chFlag(var s: shortstring);
begin
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/flag"', true);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
CurrentTeam^.flag:= s
end;
procedure chScript(var s: shortstring);
begin
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
ScriptLoad(s)
end;
procedure chAddHH(var id: shortstring);
var s: shortstring;
Gear: PGear;
begin
s:= '';
if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
with CurrentTeam^ do
begin
SplitBySpace(id, s);
CurrentHedgehog:= @Hedgehogs[HedgehogsNumber];
val(id, CurrentHedgehog^.BotLevel);
Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
SplitBySpace(s, id);
val(s, Gear^.Health);
TryDo(Gear^.Health > 0, 'Invalid hedgehog health', true);
PHedgehog(Gear^.Hedgehog)^.Team:= CurrentTeam;
if (GameFlags and gfSharedAmmo) <> 0 then CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex
else if (GameFlags and gfPerHogAmmo) <> 0 then
begin
AddAmmoStore;
CurrentHedgehog^.AmmoStore:= StoreCnt - 1
end
else CurrentHedgehog^.AmmoStore:= TeamsCount - 1;
CurrentHedgehog^.Gear:= Gear;
CurrentHedgehog^.Name:= id;
CurrentHedgehog^.InitialHealth:= Gear^.Health;
CurrHedgehog:= HedgehogsNumber;
inc(HedgehogsNumber)
end
end;
procedure chSetHat(var s: shortstring);
begin
if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
with CurrentTeam^ do
begin
if not CurrentHedgehog^.King then
if (s = '') or
(((GameFlags and gfKing) <> 0) and (s = 'crown')) or
((Length(s) > 39) and (Copy(s,1,8) = 'Reserved') and (Copy(s,9,32) <> PlayerHash)) then
CurrentHedgehog^.Hat:= 'NoHat'
else
CurrentHedgehog^.Hat:= s
end;
end;
procedure chSetHHCoords(var x: shortstring);
var y: shortstring;
t: Longint;
begin
y:= '';
if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then exit;
SplitBySpace(x, y);
val(x, t);
CurrentHedgehog^.Gear^.X:= int2hwFloat(t);
val(y, t);
CurrentHedgehog^.Gear^.Y:= int2hwFloat(t)
end;
procedure chSetAmmoLoadout(var descr: shortstring);
begin
SetAmmoLoadout(descr)
end;
procedure chSetAmmoDelay(var descr: shortstring);
begin
SetAmmoDelay(descr)
end;
procedure chSetAmmoProbability(var descr: shortstring);
begin
SetAmmoProbability(descr)
end;
procedure chSetAmmoReinforcement(var descr: shortstring);
begin
SetAmmoReinforcement(descr)
end;
procedure chAddAmmoStore(var descr: shortstring);
begin
descr:= ''; // avoid compiler hint
AddAmmoStore
end;
procedure chBind(var id: shortstring);
var s: shortstring;
b: LongInt;
begin
s:= '';
if CurrentTeam = nil then exit;
SplitBySpace(id, s);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
b:= KeyNameToCode(id);
if b = 0 then OutError(errmsgUnknownVariable + ' "' + id + '"', false)
else CurrentTeam^.Binds[b]:= s
end;
procedure chCurU_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementY:= -1;
end;
procedure chCurU_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementY:= 0;
end;
procedure chCurD_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementY:= 1;
end;
procedure chCurD_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementY:= 0;
end;
procedure chCurL_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementX:= -1;
end;
procedure chCurL_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementX:= 0;
end;
procedure chCurR_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementX:= 1;
end;
procedure chCurR_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
CursorMovementX:= 0;
end;
procedure chLeft_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('L');
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
Message:= Message or gmLeft
end;
procedure chLeft_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('l');
with CurrentHedgehog^.Gear^ do
Message:= Message and not gmLeft
end;
procedure chRight_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('R');
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
Message:= Message or gmRight
end;
procedure chRight_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('r');
with CurrentHedgehog^.Gear^ do
Message:= Message and not gmRight
end;
procedure chUp_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('U');
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
Message:= Message or gmUp
end;
procedure chUp_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('u');
with CurrentHedgehog^.Gear^ do
Message:= Message and not gmUp
end;
procedure chDown_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('D');
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
Message:= Message or gmDown
end;
procedure chDown_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('d');
with CurrentHedgehog^.Gear^ do
Message:= Message and not gmDown
end;
procedure chPrecise_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('Z');
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
Message:= Message or gmPrecise
end;
procedure chPrecise_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('z');
with CurrentHedgehog^.Gear^ do
Message:= Message and not gmPrecise
end;
procedure chLJump(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('j');
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
Message:= Message or gmLJump
end;
procedure chHJump(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('J');
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
Message:= Message or gmHJump
end;
procedure chAttack_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
begin
{$IFDEF DEBUGFILE}AddFileLog('/+attack: hedgehog''s Gear^.State = '+inttostr(State));{$ENDIF}
if ((State and gstHHDriven) <> 0) then
begin
FollowGear:= CurrentHedgehog^.Gear;
if not CurrentTeam^.ExtDriven then SendIPC('A');
Message:= Message or gmAttack
end
end
end;
procedure chAttack_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then exit;
with CurrentHedgehog^.Gear^ do
begin
if not CurrentTeam^.ExtDriven and
((Message and gmAttack) <> 0) then SendIPC('a');
Message:= Message and not gmAttack
end
end;
procedure chSwitch(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
if not CurrentTeam^.ExtDriven then SendIPC('S');
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
Message:= Message or gmSwitch
end;
procedure chNextTurn(var s: shortstring);
begin
s:= s; // avoid compiler hint
TryDo(AllInactive, '/nextturn called when not all gears are inactive', true);
if not CurrentTeam^.ExtDriven then SendIPC('N');
{$IFDEF DEBUGFILE}
AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks));
{$ENDIF}
perfExt_NewTurnBeginning();
end;
procedure chSay(var s: shortstring);
begin
SendIPC('s' + s);
if copy(s, 1, 4) = '/me ' then
s:= #2'* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4)
else
s:= #1 + UserNick + ': ' + s;
AddChatString(s)
end;
procedure chTeamSay(var s: shortstring);
begin
SendIPC('b' + s);
s:= #4 + '[Team] ' + UserNick + ': ' + s;
AddChatString(s)
end;
procedure chTimer(var s: shortstring);
begin
if (s[0] <> #1) or (s[1] < '1') or (s[1] > '5') or CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC(s);
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
begin
Message:= Message or gmTimer;
MsgParam:= byte(s[1]) - ord('0')
end
end;
procedure chSlot(var s: shortstring);
var slot: LongWord;
begin
if (s[0] <> #1) or CheckNoTeamOrHH then exit;
slot:= byte(s[1]) - 49;
if slot > cMaxSlotIndex then exit;
if not CurrentTeam^.ExtDriven then SendIPC(char(byte(s[1]) + 79));
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
begin
Message:= Message or gmSlot;
MsgParam:= slot
end
end;
procedure chSetWeapon(var s: shortstring);
begin
if (s[0] <> #1) or CheckNoTeamOrHH then exit;
if TAmmoType(s[1]) > High(TAmmoType) then exit;
if not CurrentTeam^.ExtDriven then SendIPC('w' + s);
with CurrentHedgehog^.Gear^ do
begin
Message:= Message or gmWeapon;
MsgParam:= byte(s[1]);
end;
end;
procedure chTaunt(var s: shortstring);
begin
if (s[0] <> #1) or CheckNoTeamOrHH then exit;
if TWave(s[1]) > High(TWave) then exit;
if not CurrentTeam^.ExtDriven then SendIPC('t' + s);
with CurrentHedgehog^.Gear^ do
begin
Message:= Message or gmAnimate;
MsgParam:= byte(s[1])
end
end;
procedure chHogSay(var s: shortstring);
var Gear: PVisualGear;
text: shortstring;
begin
text:= copy(s, 2, Length(s)-1);
if CheckNoTeamOrHH
or ((CurrentHedgehog^.Gear^.State and gstHHDriven) = 0) then
begin
chSay(text);
exit
end;
if not CurrentTeam^.ExtDriven then SendIPC('h' + s);
if byte(s[1]) < 4 then
begin
Gear:= AddVisualGear(0, 0, vgtSpeechBubble);
if Gear <> nil then
begin
Gear^.Hedgehog:= CurrentHedgehog;
Gear^.Text:= text;
Gear^.FrameTicks:= byte(s[1])
end
end
else
begin
SpeechType:= byte(s[1])-3;
SpeechText:= text
end;
end;
procedure doPut(putX, putY: LongInt; fromAI: boolean);
begin
if CheckNoTeamOrHH or isPaused then exit;
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven and bShowAmmoMenu then
begin
bSelected:= true;
exit
end;
with CurrentHedgehog^.Gear^,
CurrentHedgehog^ do
if (State and gstHHChooseTarget) <> 0 then
begin
isCursorVisible:= false;
if not CurrentTeam^.ExtDriven then
begin
if fromAI then
begin
TargetPoint.X:= putX;
TargetPoint.Y:= putY
end else
begin
TargetPoint.X:= CursorPoint.X - WorldDx;
TargetPoint.Y:= cScreenHeight - CursorPoint.Y - WorldDy;
end;
SendIPCXY('p', TargetPoint.X, TargetPoint.Y);
end
else
begin
TargetPoint.X:= putX;
TargetPoint.Y:= putY
end;
{$IFDEF DEBUGFILE}AddFilelog('put: ' + inttostr(TargetPoint.X) + ', ' + inttostr(TargetPoint.Y));{$ENDIF}
State:= State and not gstHHChooseTarget;
if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackingPut) <> 0 then
Message:= Message or gmAttack;
end
else
if CurrentTeam^.ExtDriven then
OutError('got /put while not being in choose target mode', false)
end;
procedure chPut(var s: shortstring);
begin
s:= s; // avoid compiler hint
doPut(0, 0, false);
end;
procedure chCapture(var s: shortstring);
begin
s:= s; // avoid compiler hint
flagMakeCapture:= true
end;
procedure chSkip(var s: shortstring);
begin
s:= s; // avoid compiler hint
if not CurrentTeam^.ExtDriven then SendIPC(',');
uStats.Skipped;
skipFlag:= true
end;
procedure chSetMap(var s: shortstring);
begin
if isDeveloperMode then
begin
Pathz[ptMapCurrent]:= Pathz[ptMaps] + '/' + s;
InitStepsFlags:= InitStepsFlags or cifMap
end
end;
procedure chSetTheme(var s: shortstring);
begin
if isDeveloperMode then
begin
Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s;
InitStepsFlags:= InitStepsFlags or cifTheme
end
end;
procedure chSetSeed(var s: shortstring);
begin
if isDeveloperMode then
begin
SetRandomSeed(s);
cSeed:= s;
InitStepsFlags:= InitStepsFlags or cifRandomize
end
end;
procedure chAmmoMenu(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH then
bShowAmmoMenu:= true
else
begin
with CurrentTeam^ do
with Hedgehogs[CurrHedgehog] do
begin
bSelected:= false;
if bShowAmmoMenu then bShowAmmoMenu:= false
else if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or
((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0)) or
((Gear^.State and gstHHDriven) = 0) then else bShowAmmoMenu:= true
end;
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1
end
end;
procedure chFullScr(var s: shortstring);
var flags: Longword = 0;
ico: PSDL_Surface;
{$IFDEF DEBUGFILE}
buf: array[byte] of char;
{$ENDIF}
begin
s:= s; // avoid compiler hint
if Length(s) = 0 then cFullScreen:= not cFullScreen
else cFullScreen:= s = '1';
{$IFDEF DEBUGFILE}
buf[0]:= char(0); // avoid compiler hint
AddFileLog('Prepare to change video parameters...');
{$ENDIF}
flags:= SDL_OPENGL;// or SDL_RESIZABLE;
if cFullScreen then
flags:= flags or SDL_FULLSCREEN;
{$IFDEF SDL_IMAGE_NEWER}
WriteToConsole('Init SDL_image... ');
SDLTry(IMG_Init(IMG_INIT_PNG) <> 0, true);
WriteLnToConsole(msgOK);
{$ENDIF}
// load engine icon
{$IFDEF DARWIN}
ico:= LoadImage(Pathz[ptGraphics] + '/hwengine_mac', ifIgnoreCaps);
{$ELSE}
ico:= LoadImage(Pathz[ptGraphics] + '/hwengine', ifIgnoreCaps);
{$ENDIF}
if ico <> nil then
begin
SDL_WM_SetIcon(ico, 0);
SDL_FreeSurface(ico)
end;
// set window caption
SDL_WM_SetCaption('Hedgewars', nil);
if SDLPrimSurface <> nil then
begin
{$IFDEF DEBUGFILE}
AddFileLog('Freeing old primary surface...');
{$ENDIF}
SDL_FreeSurface(SDLPrimSurface);
SDLPrimSurface:= nil;
end;
{$IFDEF SDL13}
if SDLwindow = nil then
begin
SDLwindow:= SDL_CreateWindow('Hedgewars', 0, 0, cScreenWidth, cScreenHeight,
SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN
{$IFDEF IPHONEOS} or SDL_WINDOW_BORDERLESS{$ENDIF});
SDL_CreateRenderer(SDLwindow, -1, 0);
end;
SDL_SetRenderDrawColor(0, 0, 0, 255);
SDL_RenderFill(nil);
SDL_RenderPresent();
{$ELSE}
SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, cBits, flags);
SDLTry(SDLPrimSurface <> nil, true);
PixelFormat:= SDLPrimSurface^.format;
{$ENDIF}
{$IFDEF DEBUGFILE}
AddFileLog('Setting up OpenGL...');
AddFileLog('SDL video driver: ' + shortstring(SDL_VideoDriverName(buf, sizeof(buf))));
{$ENDIF}
SetupOpenGL();
end;
procedure chVol_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
inc(cVolumeDelta, 3)
end;
procedure chVol_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
dec(cVolumeDelta, 3)
end;
procedure chFindhh(var s: shortstring);
begin
s:= s; // avoid compiler hint
if CheckNoTeamOrHH or isPaused then exit;
bShowFinger:= true;
FollowGear:= CurrentHedgehog^.Gear
end;
procedure chPause(var s: shortstring);
begin
s:= s; // avoid compiler hint
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
if gameType <> gmtNet then
isPaused:= not isPaused;
SDL_ShowCursor(ord(isPaused))
end;
procedure chRotateMask(var s: shortstring);
begin
s:= s; // avoid compiler hint
if ((GameFlags and gfInvulnerable) = 0) then cTagsMask:= cTagsMasks[cTagsMask] else cTagsMask:= cTagsMasksNoHealth[cTagsMask];
end;
procedure chSpeedup_p(var s: shortstring);
begin
s:= s; // avoid compiler hint
isSpeed:= true
end;
procedure chSpeedup_m(var s: shortstring);
begin
s:= s; // avoid compiler hint
isSpeed:= false
end;
procedure chZoomIn(var s: shortstring);
begin
s:= s; // avoid compiler hint
if ZoomValue < cMinZoomLevel then
ZoomValue:= ZoomValue + cZoomDelta;
end;
procedure chZoomOut(var s: shortstring);
begin
s:= s; // avoid compiler hint
if ZoomValue > cMaxZoomLevel then
ZoomValue:= ZoomValue - cZoomDelta;
end;
procedure chZoomReset(var s: shortstring);
begin
s:= s; // avoid compiler hint
ZoomValue:= cDefaultZoomLevel;
end;
procedure chChat(var s: shortstring);
begin
s:= s; // avoid compiler hint
GameState:= gsChat;
KeyPressChat(27)
end;
procedure chHistory(var s: shortstring);
begin
s:= s; // avoid compiler hint
uChat.showAll:= not uChat.showAll
end;