/*
* Hedgewars, a worms-like game
* Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "netserver.h"
#include <QTcpServer>
#include <QTcpSocket>
#include <QMessageBox>
#include <algorithm>
#include <QDebug>
const quint16 HWNetServer::ds_port=46631;
extern char delimeter;
void HWNetServer::StartServer()
{
IPCServer = new QTcpServer(this);
if (!IPCServer->listen(QHostAddress::LocalHost, ds_port)) {
QMessageBox::critical(0, tr("Error"),
tr("Unable to start the server: %1.")
.arg(IPCServer->errorString()));
}
connect(IPCServer, SIGNAL(newConnection()), this, SLOT(NewConnection()));
}
void HWNetServer::StopServer()
{
IPCServer->close();
}
void HWNetServer::NewConnection()
{
QTcpSocket* client = IPCServer->nextPendingConnection();
if(!client) return;
connclients.push_back(new HWConnectedClient(this, client));
connect(connclients.back(), SIGNAL(HWClientDisconnected(HWConnectedClient*)),
this, SLOT(ClientDisconnect(HWConnectedClient*)));
}
void HWNetServer::ClientDisconnect(HWConnectedClient* client)
{
QList<HWConnectedClient*>::iterator it=std::find(connclients.begin(), connclients.end(), client);
connclients.erase(it);
//teamChanged();
}
QString HWNetServer::getRunningHostName() const
{
return IPCServer->serverAddress().toString();
}
quint16 HWNetServer::getRunningPort() const
{
return ds_port;
}
HWConnectedClient* HWNetServer::getChiefClient() const
{
for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
// watch for first fully connected client (with confirmed nick)
if((*it)->getClientNick()!="") return *it;
}
return 0;
}
bool HWNetServer::isChiefClient(HWConnectedClient* cl) const
{
return getChiefClient()==cl;
}
QMap<QString, QString> HWNetServer::getGameCfg() const
{
for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
if(isChiefClient(*it)) {
return (*it)->m_gameCfg;
}
}
// error happened if we are here
return QMap<QString, QString>();
}
bool HWNetServer::haveNick(const QString& nick) const
{
for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
if((*it)->getClientNick()==nick) {
return true;
}
}
return false;
}
QList<QStringList> HWNetServer::getTeamsConfig() const
{
QList<QStringList> lst;
for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) {
try {
lst+=(*it)->getTeamNames();
} catch(HWConnectedClient::NoTeamNameException& e) {
}
}
return lst;
}
bool HWNetServer::shouldStart(HWConnectedClient* client)
{
QList<HWConnectedClient*>::iterator it=std::find(connclients.begin(), connclients.end(), client);
if(it==connclients.end() || *it!=client) return false;
for(it=connclients.begin(); it!=connclients.end(); ++it) {
if(!(*it)->isReady()) return false;
}
return true;
}
QString HWNetServer::prepareConfig(QStringList lst)
{
QString msg=lst.join((QString)delimeter)+delimeter;
for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) {
if(!(*it)->isReady()) continue;
msg+=(*it)->getHedgehogsDescription()+delimeter;
}
qDebug() << msg;
return msg;
}
void HWNetServer::sendAll(QString gameCfg)
{
for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) {
(*it)->RawSendNet(gameCfg);
}
}
void HWNetServer::sendOthers(HWConnectedClient* this_cl, QString gameCfg)
{
for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) {
if(*it==this_cl) continue;
(*it)->RawSendNet(gameCfg);
}
}
HWConnectedClient::HWConnectedClient(HWNetServer* hwserver, QTcpSocket* client) :
readyToStart(false),
m_hwserver(hwserver),
m_client(client)
{
connect(client, SIGNAL(disconnected()), this, SLOT(ClientDisconnect()));
connect(client, SIGNAL(readyRead()), this, SLOT(ClientRead()));
}
HWConnectedClient::~HWConnectedClient()
{
}
void HWConnectedClient::ClientDisconnect()
{
emit(HWClientDisconnected(this));
}
void HWConnectedClient::ClientRead()
{
try {
while (m_client->canReadLine()) {
ParseLine(m_client->readLine().trimmed());
}
} catch(ShouldDisconnectException& e) {
m_client->close();
}
}
void HWConnectedClient::ParseLine(const QByteArray & line)
{
QString msg = QString::fromUtf8 (line.data(), line.size());
qDebug() << "line " << msg << " received";
QStringList lst = msg.split(delimeter);
if(!lst.size()) return;
if (lst[0] == "NICK") {
if(lst.size()<2) return;
if(m_hwserver->haveNick(lst[1])) {
RawSendNet(QString("ERRONEUSNICKNAME"));
throw ShouldDisconnectException();
}
client_nick=lst[1];
qDebug() << "send connected";
RawSendNet(QString("CONNECTED"));
if(m_hwserver->isChiefClient(this)) RawSendNet(QString("CONFIGASKED"));
else {
// send config
QMap<QString, QString> conf=m_hwserver->getGameCfg();
for(QMap<QString, QString>::iterator it=conf.begin(); it!=conf.end(); ++it) {
RawSendNet(QString("CONFIG_PARAM")+delimeter+it.key()+delimeter+it.value());
}
// send teams
QList<QStringList> team_conf=m_hwserver->getTeamsConfig();
for(QList<QStringList>::iterator tmit=team_conf.begin(); tmit!=team_conf.end(); ++tmit) {
RawSendNet(QString("ADDTEAM:")+delimeter+tmit->join(QString(delimeter)));
}
}
return;
}
if(client_nick=="") return;
if (lst[0]=="START:") {
readyToStart=true;
if(m_hwserver->shouldStart(this)) {
// start
}
return;
}
if(lst[0]=="CONFIG_PARAM") {
if(!m_hwserver->isChiefClient(this) || lst.size()<3) return; // error or permission denied :)
else m_gameCfg[lst[1]]=lst[2];
}
if(lst[0]=="ADDTEAM:") {
if(lst.size()<10) return;
lst.pop_front();
m_teamsCfg.push_back(lst);
m_hwserver->sendOthers(this, msg);
return;
}
m_hwserver->sendOthers(this, msg);
}
QList<QStringList> HWConnectedClient::getTeamNames() const
{
return m_teamsCfg;
}
void HWConnectedClient::RawSendNet(const QString & str)
{
RawSendNet(str.toUtf8());
}
void HWConnectedClient::RawSendNet(const QByteArray & buf)
{
m_client->write(buf);
m_client->write("\n", 1);
}
QString HWConnectedClient::getClientNick() const
{
return client_nick;
}
bool HWConnectedClient::isReady() const
{
return readyToStart;
}
QString HWConnectedClient::getHedgehogsDescription() const
{
return QString();//pclent_team->TeamGameConfig(65535, 4, 100, true).join((QString)delimeter);
}