- New First Aid powerup
- New power progressbar
- Less powerful Desert Eagle
- Bots can use Desert Eagle
- Set TurnTimeLeft to 0 when hh damaged
- Bots can handle situation when ammo is over
- Bots can go in different directions to reach good position, not just only go left or right
- Small fixes for FillLand (use all the array)
- Fixes for world geometry, get rid of one variable
- Added missed in previous commit files
- New test map
#ifndef _FRAME_TEAM_INCLUDED
#define _FRAME_TEAM_INCLUDED
#include <QWidget>
#include "teamselect.h"
#include <map>
class FrameTeams : public QWidget
{
Q_OBJECT
public:
FrameTeams(QWidget* parent=0);
QWidget* getTeamWidget(tmprop team);
public slots:
void addTeam(tmprop team);
void removeTeam(tmprop team);
private:
QVBoxLayout mainLayout;
typedef map<tmprop, QWidget*> tmapTeamToWidget;
tmapTeamToWidget teamToWidget;
};
#endif // _FRAME_TAM_INCLUDED