- New First Aid powerup
- New power progressbar
- Less powerful Desert Eagle
- Bots can use Desert Eagle
- Set TurnTimeLeft to 0 when hh damaged
- Bots can handle situation when ammo is over
- Bots can go in different directions to reach good position, not just only go left or right
- Small fixes for FillLand (use all the array)
- Fixes for world geometry, get rid of one variable
- Added missed in previous commit files
- New test map
#ifndef _VERT_SCROLL_AREA_INCLUDED
#define _VERT_SCROLL_AREA_INCLUDED
#include <QScrollArea>
class VertScrArea : public QScrollArea
{
Q_OBJECT
public:
VertScrArea(QColor frameColor, QWidget * parent = 0);
protected:
virtual void resizeEvent(QResizeEvent * event);
};
#endif // _VERT_SCROLL_AREA_INCLUDED