verify impact before explosion rating, since the offsets might cause water splashes
#ifndef ENGINE_H
#define ENGINE_H
#include <stdint.h>
#ifdef __cplusplus
namespace Engine {
extern "C" {
#endif
typedef struct _EngineInstance EngineInstance;
typedef struct {
uint32_t width;
uint32_t height;
uint8_t hedgehogs_number;
unsigned char* land;
} PreviewInfo;
typedef uint32_t protocol_version_t();
typedef EngineInstance* start_engine_t();
typedef void generate_preview_t(EngineInstance* engine_state,
PreviewInfo* preview);
typedef void cleanup_t(EngineInstance* engine_state);
extern protocol_version_t* protocol_version;
extern start_engine_t* start_engine;
extern generate_preview_t* generate_preview;
extern cleanup_t* cleanup;
#ifdef __cplusplus
}
};
#endif
#endif // ENGINE_H