- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
- Send empty packet only if there was no other synced message within last second.
This should reduce traffic load: less bytes and less packets (less packets is very good for the server too).
Hedgewars - a turn based strategy game.
Distributed under the terms of the GNU GPL licence.
Images and sounds are distributed under the terms of the GNU FDL licence.
Source:
Copyright 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
Portions copyright 2006-2008 Igor Ulyanov aka Displacer <iulyanov@gmail.com>
Instructions:
depending on your system, consult our wiki at:
- http://code.google.com/p/hedgewars/wiki/BuildingOnLinux
- http://code.google.com/p/hedgewars/wiki/BuildingOnWindows
- http://code.google.com/p/hedgewars/wiki/BuildingOnMac