tinker around the info delivery...
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef NETPROTOCOL_H_
#define NETPROTOCOL_H_
#include "../model/team.h"
#include "../model/scheme.h"
#include "../model/map.h"
#include "../model/room.h"
#include <stddef.h>
/**
* Create a new team from this 23-part net message
*/
flib_team *flib_team_from_netmsg(char **parts);
/**
* Create a new scheme from this net message, which must have
* meta->modCount+meta->settingCount+1 parts.
*/
flib_scheme *flib_scheme_from_netmsg(char **parts);
/**
* Create a new map from this five-part netmsg
*/
flib_map *flib_map_from_netmsg(char **parts);
/**
* Decode the drawn map data from this netmessage line.
*
* The data is first base64 decoded and then quncompress()ed.
* The return value is a newly allocated byte buffer, the length
* is written to the variable pointed to by outlen.
* Returns NULL on error.
*/
int flib_drawnmapdata_from_netmsg(char *netmsg, uint8_t **outbuf, size_t *outlen);
/**
* Create a new room from this 8-part net message
*/
flib_room *flib_room_from_netmsg(char **params);
/**
* Create an array of count rooms from count*8 netmessage parts
*/
flib_room **flib_room_array_from_netmsg(char **params, int count);
#endif /* NETPROTOCOL_H_ */