Add support for ffmpeg 6.0
- Use the new send_frame/receive_packet API for encoding
- Use the new channel layout API for audio
- Fix audio recording
- Copy codec parameters to the stream parameters
- Set correct pts for audio frames
- Read audio samples from file directly to the refcounted AVFrame buffer instead of the `g_pSamples` buffer
- Use global AVPackets allocated with `av_packet_alloc`
- Stop trying to write more audio frames when `WriteAudioFrame` fails with a negative error code
- Fix segfault with `g_pContainer->url`. The field has to be allocated with `av_malloc` before writing to it. It's set to `NULL` by default.
- Properly free allocations with `avcodec_free_context` and `avformat_free_context`
#ifndef GAMEVIEW_H
#define GAMEVIEW_H
#include <QPointer>
#include <QQuickFramebufferObject>
#include <QScopedPointer>
#include "engine_instance.h"
class GameView : public QQuickFramebufferObject {
Q_OBJECT
Q_PROPERTY(EngineInstance* engineInstance READ engineInstance WRITE
setEngineInstance NOTIFY engineInstanceChanged)
public:
explicit GameView(QQuickItem* parent = nullptr);
Q_INVOKABLE void tick(quint32 delta);
EngineInstance* engineInstance() const;
Renderer* createRenderer() const override;
void executeActions();
Q_SIGNALS:
void engineInstanceChanged(EngineInstance* engineInstance);
public Q_SLOTS:
void setEngineInstance(EngineInstance* engineInstance);
private:
QPointer<EngineInstance> m_engineInstance;
QSize m_viewportSize;
QPoint m_centerPoint;
QList<std::function<void(EngineInstance*)>> m_actions;
void addAction(std::function<void(EngineInstance*)>&& action);
};
#endif // GAMEVIEW_H