gameServer/Consts.hs
author koda
Fri, 05 Apr 2013 18:25:23 +0200
changeset 8865 dd4035ee0f12
parent 6737 ce5fbd98370f
child 9702 27006953d901
permissions -rw-r--r--
use SDL_Threads everywhere The trick was to mark the threaded functions as cdecl and load arguments correctly. This allows us to: - drop a few ifdefs; - use integrated waiting code; - remove some whitespaces \o/; - fix bug #591.

{-# LANGUAGE OverloadedStrings #-}
module Consts where

import qualified Data.ByteString.Char8 as B

serverVersion :: B.ByteString
serverVersion = "1"