also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *){$INCLUDE "options.inc"}unit uDebug;interfaceprocedure OutError(Msg: shortstring; isFatalError: boolean);procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean); inline;procedure SDLTry(Assert: boolean; isFatal: boolean);implementationuses SDLh, uConsole, uCommands, uConsts;procedure OutError(Msg: shortstring; isFatalError: boolean);beginWriteLnToConsole(Msg);if isFatalError then begin ParseCommand('fatal ' + lastConsoleline, true); // hint for the 'coverity' source analyzer // this halt is never actually reached because ParseCommands will halt first halt(HaltFatalError); end;end;procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean);beginif not Assert then OutError(Msg, isFatal)end;procedure SDLTry(Assert: boolean; isFatal: boolean);var s: shortstring;beginif not Assert then begin s:= SDL_GetError(); OutError(s, isFatal) endend;end.