ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef GAMECONFIG_H#define GAMECONFIG_H#include <QSettings>#include <QStringList>#include <QRect>#include <QEvent>class HWForm;class QSettings;class GameUIConfig : public QSettings{ Q_OBJECT public: HWForm * Form; GameUIConfig(HWForm * FormWidgets, const QString & fileName); QStringList GetTeamsList(); QRect vid_Resolution(); bool vid_Fullscreen(); quint32 translateQuality(); bool isSoundEnabled(); bool isFrontendSoundEnabled(); QString language(); bool isMusicEnabled(); bool isFrontendMusicEnabled(); bool isShowFPSEnabled(); bool isAltDamageEnabled(); bool appendDateTimeToRecordName(); quint8 volume(); quint8 timerInterval(); quint8 bitDepth(); QString netNick(); QByteArray netPasswordHash(); int netPasswordLength(); void setNetPasswordLength(int passwordLength); bool isReducedQuality() const; bool isFrontendEffects() const; bool isFrontendFullscreen() const; void resizeToConfigValues(); quint32 stereoMode() const;#ifdef __APPLE__#ifdef SPARKLE_ENABLED bool isAutoUpdateEnabled();#endif#endif signals: void frontendFullscreen(bool value); public slots: void SaveOptions(); void updNetNick(); private: bool netPasswordIsValid(); bool eventFilter(QObject *object, QEvent *event); quint8 depth;};#endif