Send run parameters by cmd line, game parameters by IPC... breaks network game
#ifndef _TEAM_SELECT_INCLUDED
#define _TEAM_SELECT_INCLUDED
#include <QWidget>
#include <QVBoxLayout>
#include <list>
#include <map>
using namespace std;
struct tmprop
{
tmprop(QString nm) : teamName(nm){};
QString teamName;
QString pixmapFileName;
bool operator==(const tmprop& t1) const {
return teamName==t1.teamName;
};
bool operator<(const tmprop& t1) const {
return teamName<t1.teamName;
};
};
class TeamSelWidget : public QWidget
{
Q_OBJECT
public:
TeamSelWidget(const vector<QString>& teams, QWidget* parent=0);
void addTeam(tmprop team);
void removeTeam(tmprop team);
private slots:
void changeTeamStatus(tmprop team);
private:
QVBoxLayout mainLayout;
QGridLayout playingLayout;
QGridLayout dontPlayingLayout;
list<tmprop> curPlayingTeams;
list<tmprop> curDontPlayingTeams;
map<tmprop, QWidget*> teamToWidget;
};
#endif // _TEAM_SELECT_INCLUDED