Send run parameters by cmd line, game parameters by IPC... breaks network game
#include "teamselhelper.h"
#include <QPixmap>
#include <QPushButton>
void TeamLabel::teamButtonClicked()
{
emit teamActivated(text());
}
TeamShowWidget::TeamShowWidget(tmprop team) :
mainLayout(this), m_team(team)
{
QLabel* pixlbl=new QLabel();
pixlbl->setPixmap(QPixmap("./Data/Graphics/thinking.png"));
mainLayout.addWidget(pixlbl);
TeamLabel* lbl=new TeamLabel(team.teamName);
mainLayout.addWidget(lbl);
QPushButton* butt=new QPushButton("o");
mainLayout.addWidget(butt);
QObject::connect(butt, SIGNAL(clicked()), this, SLOT(activateTeam()));
}
void TeamShowWidget::activateTeam()
{
emit teamStatusChanged(m_team);
}