minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
// Windows/FileMapping.cpp
#include "StdAfx.h"
#include "Windows/FileMapping.h"
namespace NWindows {
namespace NFile {
namespace NMapping {
}}}