minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
// Windows/System.h
#ifndef __WINDOWS_SYSTEM_H
#define __WINDOWS_SYSTEM_H
#include "../Common/Types.h"
namespace NWindows {
namespace NSystem {
UInt32 GetNumberOfProcessors();
UInt64 GetRamSize();
}}
#endif