So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
/***************************************************************************/
/* */
/* ftwinfnt.c */
/* */
/* FreeType API for accessing Windows FNT specific info (body). */
/* */
/* Copyright 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#include <ft2build.h>
#include FT_WINFONTS_H
#include FT_INTERNAL_OBJECTS_H
#include FT_SERVICE_WINFNT_H
/* documentation is in ftwinfnt.h */
FT_EXPORT_DEF( FT_Error )
FT_Get_WinFNT_Header( FT_Face face,
FT_WinFNT_HeaderRec *header )
{
FT_Service_WinFnt service;
FT_Error error;
error = FT_Err_Invalid_Argument;
if ( face != NULL )
{
FT_FACE_LOOKUP_SERVICE( face, service, WINFNT );
if ( service != NULL )
{
error = service->get_header( face, header );
}
}
return error;
}
/* END */