So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
find_package(SDL REQUIRED)
include_directories(${PHYSFS_INCLUDE_DIR})
include_directories(${SDL_INCLUDE_DIR})
include_directories(${LUA_INCLUDE_DIR})
## extra functions needed by Hedgewars
## TODO: maybe it's better to have them in a separate library?
set(PHYSLAYER_SRCS
physfsrwops.c
physfslualoader.c
hwpacksmounter.c
)
set(build_type STATIC)
set(lib_prefix ${CMAKE_STATIC_LIBRARY_PREFIX})
set(lib_suffix ${CMAKE_STATIC_LIBRARY_SUFFIX})
if(WIN32)
set(build_type SHARED)
set(lib_prefix ${CMAKE_SHARED_LIBRARY_PREFIX})
set(lib_suffix ${CMAKE_SHARED_LIBRARY_SUFFIX})
endif(WIN32)
#compiles and links actual library
add_library (physlayer ${build_type} ${PHYSLAYER_SRCS})
if(WIN32)
target_link_libraries(physlayer ${SDL_LIBRARY} ${LUA_LIBRARY} ${PHYSFS_LIBRARY})
install(TARGETS physlayer RUNTIME DESTINATION ${target_library_install_dir})
endif()
## added standard variables (FORCE or cmake won't pick 'em)
set(PHYSLAYER_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/misc/libphyslayer/ CACHE STRING "" FORCE)
set(PHYSLAYER_LIBRARY ${LIBRARY_OUTPUT_PATH}/${lib_prefix}physlayer${lib_suffix} CACHE STRING "" FORCE)