misc/libphyslayer/CMakeLists.txt
author nemo
Thu, 04 Apr 2013 08:10:59 -0400
changeset 8848 e9ebd63f8a03
parent 8526 9f2bd885d773
child 9202 4d69569baabb
permissions -rw-r--r--
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.


find_package(SDL REQUIRED)
include_directories(${PHYSFS_INCLUDE_DIR})
include_directories(${SDL_INCLUDE_DIR})
include_directories(${LUA_INCLUDE_DIR})

## extra functions needed by Hedgewars
## TODO: maybe it's better to have them in a separate library?
set(PHYSLAYER_SRCS
    physfsrwops.c
    physfslualoader.c
    hwpacksmounter.c
)

set(build_type STATIC)
set(lib_prefix ${CMAKE_STATIC_LIBRARY_PREFIX})
set(lib_suffix ${CMAKE_STATIC_LIBRARY_SUFFIX})

if(WIN32)
    set(build_type SHARED)
    set(lib_prefix ${CMAKE_SHARED_LIBRARY_PREFIX})
    set(lib_suffix ${CMAKE_SHARED_LIBRARY_SUFFIX})
endif(WIN32)

#compiles and links actual library
add_library (physlayer ${build_type} ${PHYSLAYER_SRCS})

if(WIN32)
    target_link_libraries(physlayer ${SDL_LIBRARY} ${LUA_LIBRARY} ${PHYSFS_LIBRARY})
    install(TARGETS physlayer RUNTIME DESTINATION ${target_library_install_dir})
endif()

## added standard variables (FORCE or cmake won't pick 'em)
set(PHYSLAYER_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/misc/libphyslayer/ CACHE STRING "" FORCE)
set(PHYSLAYER_LIBRARY ${LIBRARY_OUTPUT_PATH}/${lib_prefix}physlayer${lib_suffix} CACHE STRING "" FORCE)